Joshua Granick
fe17a43f72
Use true font names and automatically register font names on native platforms
2014-11-01 09:44:59 -07:00
Joshua Granick
1d601c189e
Fix for loading type BINARY assets as TEXT on native, improve 'isText' file detection
2014-10-27 16:51:27 -07:00
Joshua Granick
c4cfe94aec
Hide help completion from FlashDevelop
2014-10-18 13:47:31 -07:00
Joshua Granick
ee78c0ff33
Use older SWF embed format (as Haxe rejects some valid files), but keeping the newer 'assets.swf' -swf-lib system to prevent memory problems
2014-10-02 14:45:01 -07:00
Joshua Granick
6bcbb6d223
Compile fix
2014-09-25 17:46:50 -07:00
Joshua Granick
580540aa99
Preload JS fonts, compile fix
2014-08-13 14:19:39 -07:00
Joshua Granick
f409b5bc85
Fix FONT type
2014-08-13 10:42:15 -07:00
Joshua Granick
afcb3354a4
Add Assets.getFont, temporarily for Flash/OpenFL only
2014-08-12 20:35:55 -07:00
Joshua Granick
36d55dad79
Update DefaultAssetLibrary for newer aether Flash embed method
2014-08-07 12:23:55 -07:00
Joshua Granick
54a9a516ab
Image improvements
2014-08-03 16:45:41 -07:00
Joshua Granick
51017010a8
Disband lime.media, create lime.audio and lime.math
2014-08-02 10:33:32 -07:00
Joshua Granick
d66f48a482
Restore Image as the default container type, with ImageBuffer underneath
2014-08-01 21:50:44 -07:00
Joshua Granick
1749a18ab4
Refactor into Image and ImageBuffer
2014-08-01 20:22:39 -07:00
Joshua Granick
e50c2408a0
AudioBuffer feeds into AudioSource, make AudioSource handle context-specific functions to pause/play/etc
2014-08-01 01:34:37 -07:00
Joshua Granick
363a724a50
Work on audio
2014-07-31 09:44:35 -07:00
MattTuttle
eab2cffa2c
Set working directory for OS X
2014-07-30 14:34:21 -05:00
Joshua Granick
4153d70187
Refactor OpenGL classes into lime.graphics.opengl, OpenAL into lime.media.openal, move image and sound into media
2014-07-29 21:24:21 -07:00
Joshua Granick
0f30f5fcd7
Asset library fix
2014-07-16 15:26:59 -07:00
Joshua Granick
22fa6ced55
Completion fixes
2014-07-14 09:06:11 -07:00
Matt Tuttle
d5084081e2
Adding simplistic font rendering for HTML5 and Flash
2014-07-13 22:16:15 -05:00
Joshua Granick
0faa375f72
Add application.init(), simplify SimpleImage sample
2014-07-09 16:32:55 -07:00
Joshua Granick
5ef9f9809d
Minor tweak
2014-07-08 11:58:21 -07:00
Joshua Granick
84fbffa923
Minor refactor
2014-07-08 11:56:25 -07:00
Matt Tuttle
9f6debd95b
Adding JPEG/PNG file loading (PVRTC stub)
2014-07-08 11:21:44 -07:00
Joshua Granick
b6ef69d974
Refactor Image and add initial Matrix3, Vector2
2014-07-08 08:09:36 -07:00
Joshua Granick
f9e602e630
Tenative support for flags when loading images
2014-07-06 21:03:01 -07:00
Joshua Granick
cd879b6287
Cleaner Neko init
2014-06-25 08:44:54 -07:00
Joshua Granick
ef4f191464
Expose Application.window, and define config.background for all platforms
2014-06-20 13:51:18 -07:00
Joshua Granick
22ebfee143
Compile fix
2014-06-20 12:56:50 -07:00
Joshua Granick
f24dbff767
Use 'Image' instead of 'ImageData', expose both 'data' and 'bytes' from the Image object
2014-06-20 11:58:05 -07:00
Joshua Granick
0b6433d04d
Add Neko loader path init
2014-06-19 15:06:22 -07:00
Joshua Granick
ef81d1f05a
Use 'Assets' instead of 'lime.Assets' in messages, to make it easier to wrap
2014-06-19 14:00:26 -07:00
Joshua Granick
4d036f5293
Working on Assets so it can be extended
2014-06-19 10:39:49 -07:00
Joshua Granick
9fb90a59aa
Temporarily use the Haxe format library to handle PNG assets on native platforms
2014-06-19 00:51:57 -07:00
Joshua Granick
a95396627c
Fix text/byte loading on native targets
2014-06-19 00:51:57 -07:00
Joshua Granick
536e2118b2
Assets improvements for HTML5
2014-06-19 00:51:57 -07:00
Joshua Granick
226e5e787a
Add URLLoader for HTML5, other platforms TBD
2014-06-19 00:51:57 -07:00
Joshua Granick
7e7755c539
Use 'create' instead of 'init' for consistency
2014-06-19 00:48:30 -07:00
Joshua Granick
0183e700be
Unify preloading code
2014-06-19 00:48:11 -07:00
Joshua Granick
a47277f493
Push preloader logic into lime.app.Preloader class
...
Conflicts:
tools/helpers/FlashHelper.hx
tools/project/HXProject.hx
tools/run.n
2014-06-19 00:47:15 -07:00
Joshua Granick
affe97e040
Fix Timer
2014-06-19 00:37:37 -07:00
Joshua Granick
d82cd0a43d
Initial OpenGL bindings
2014-06-19 00:33:35 -07:00
Joshua Granick
4818c02b1e
Start working on new architecture
2014-06-19 00:33:21 -07:00
Joshua Granick
e175cfe154
Merge openfl-native templates
2014-02-13 09:41:09 -08:00
underscorediscovery
e5a78f0415
Wrapper; template - fixing spaces
2014-02-08 16:23:45 -03:30
underscorediscovery
935df78fbf
Wrapper; Input; fixing neko mouse position being completely wrong. Problem due to stage scale mode not being set, meaning mStageScale was scaling the input event x/y according to that, blowing it up.
...
Wrapper; Debug; general cleanup of _debug prints, these are now limited to debug builds so they don't allocate strings constantly or anything like that in release builds.
Wrapper; Audio; making sure audio is shutdown accordingly so it doesn't try update in the background
Wrapper; Lime; More cleanup, strict typing the lime config values as it hasn't fluxed in a long time, and is better typed.
Wrapper; template; updating to use typed lime config and stricter typing on items passed in
2014-01-28 03:00:39 -03:30
underscorediscovery
cc9ff9b882
Wrapper; Window; passing all of the window flags for config.
...
Wrapper; Float32Array; The constructor was using length as a bytelength, instead of vert length (to match the webGL spec)
2013-12-11 21:59:10 -03:30
underscorediscovery
7b5f2dfaf3
Keys; Adding more enums for the keymaps, and fixing values from sdl2.
...
Cleanup; Renaming LiME to Lime from legacy class name.
2013-12-09 18:05:22 -03:30
underscorediscovery
ba35d41715
Updating templates path
2013-11-28 01:23:25 -03:30