Commit Graph

454 Commits

Author SHA1 Message Date
Joshua Granick
fd376e6f99 Working on the Display API 2015-07-31 12:10:57 -07:00
Lars A. Doucet
8c24a8ad24 displays -- add bounds 2015-07-30 16:23:30 -05:00
Lars A. Doucet
bad547d090 display -- (almost) final touches 2015-07-30 15:47:19 -05:00
Lars A. Doucet
8dfe690981 displays -- think I got it working 2015-07-30 15:40:33 -05:00
Lars A. Doucet
e04b18cd8a displays -- almost there 2015-07-30 15:32:20 -05:00
Lars A. Doucet
a99ee5af17 display -- adding last implementation bits 2015-07-30 15:27:28 -05:00
Lars A. Doucet
37a16c5971 add name 2015-07-30 14:46:36 -05:00
Lars A. Doucet
ac275f55ee display -- name 2015-07-30 14:40:37 -05:00
Lars A. Doucet
3588d9e6e0 compile fix 2015-07-30 14:27:43 -05:00
Lars A. Doucet
60f5dc4ff5 cleaning up Display cpp 2015-07-30 13:53:55 -05:00
Lars A. Doucet
e0a16c109c Trying to hook up the first native function! 2015-07-30 13:39:05 -05:00
Lars A. Doucet
32beb569d1 added Display.h / SDLDisplay.cpp, blank for now 2015-07-30 13:12:42 -05:00
Joshua Granick
61ea90d647 Allow gl.vertexAttribPointer without allocating array 2015-07-24 10:28:00 -07:00
Joshua Granick
861c0fe63b Fallback to software if hardware is not available 2015-07-23 08:09:30 -07:00
Joshua Granick
7b5d1a3c7a Fix Image native fillRect and floodFill 2015-07-22 18:37:10 -07:00
Joshua Granick
7f6418d0e2 Cleanup 2015-07-22 18:36:58 -07:00
Nilsen Filc
3283085faf fix build 2015-07-21 22:51:16 +02:00
Joshua Granick
491d494437 Transparent fix 2015-07-21 11:14:01 -07:00
Joshua Granick
905e384ca2 Finish implementating C++ Image operations 2015-07-21 11:09:35 -07:00
Joshua Granick
fadc285209 Fixes 2015-07-21 10:38:29 -07:00
Joshua Granick
d6750818fc More work on pixel operations 2015-07-21 10:08:29 -07:00
Joshua Granick
07db467ab6 Port new copyChannel to native 2015-07-21 09:21:49 -07:00
Joshua Granick
c0ef737af0 Begin implementation of C++ Image data methods again 2015-07-21 09:07:52 -07:00
Nilsen Filc
0478a54e37 Gamepad controller axis deadzone low filter
Added gamepad controller axis deadzone low filter, removing unnecessary spam from controller analog sticks natural jitter.
Base filter set default at value 1000. Tested with multiple gamepads connected at the same time (Sony PS3).
2015-07-17 22:30:13 +02:00
Joshua Granick
7537b018a4 Quiet 'known incorrect' color profile messages from libpng 2015-07-17 08:40:45 -07:00
Joshua Granick
0b4c553622 Add CairoImageSurface, properly separate image surface methods from the CairoSurface type 2015-07-15 16:40:53 -07:00
Joshua Granick
b50d052548 Fix regression in ByteArray.readFile on Android 2015-07-15 11:00:40 -07:00
Joshua Granick
ec34739a85 Crop rectangle in image.copyChannel 2015-07-13 13:03:46 -07:00
Joshua Granick
5d7a2b0cc5 Disable axTLS non-blocking in Lime 2, keep enabled in legacy 2015-07-10 11:15:37 -07:00
Joshua Granick
89d67f9927 Guard against garbage collection in bytes (fixes #498) 2015-07-09 10:29:24 -07:00
Joshua Granick
2f5a602771 Cleanup 2015-07-07 12:42:40 -07:00
Joshua Granick
f844f38eeb Patch double mouse events on iOS 2015-07-07 12:29:44 -07:00
Joshua Granick
6216b69f88 Remove ByteArray CFFI 2015-07-06 13:25:39 -07:00
Joshua Granick
1105b0fe4e Make sure we shut down cleanly 2015-07-03 05:18:49 -07:00
Joshua Granick
49e485480e Make sure that glyph count is set properly 2015-07-03 05:18:48 -07:00
Joshua Granick
47b9f0d7c5 Clear Flash log by default 2015-07-01 11:13:07 -07:00
Joshua Granick
a636515cf6 Minor tweak 2015-06-27 12:39:04 -07:00
Joshua Granick
b31b27e323 LZMA encode fix 2015-06-27 12:37:18 -07:00
Joshua Granick
362de4fd6a Increase buffer size (http://sourceforge.net/p/sevenzip/discussion/45798/thread/dd3b392c/) 2015-06-26 00:38:08 -07:00
Joshua Granick
c23acbcc1d Shrink LZMA encoded buffer 2015-06-26 00:34:57 -07:00
Joshua Granick
f80adfae95 Add LZMA 2015-06-25 14:13:02 -07:00
Joshua Granick
15fac4d6bd New Bytes implementation 2015-06-25 10:48:17 -07:00
Joshua Granick
e3f453c865 Bytes fix 2015-06-24 16:24:21 -07:00
Joshua Granick
5f3acf4bc3 Fix image encode 2015-06-24 16:15:03 -07:00
Joshua Granick
da134fee6e Do not include LZMA bindings 2015-06-24 13:25:17 -07:00
Joshua Granick
45242cb58f Guard LZMA behind a define, disable for now 2015-06-24 08:21:51 -07:00
Joshua Granick
35b386018e Messy hook up to LZMA binding (this should be changed) 2015-06-23 09:05:10 -07:00
Joshua Granick
76c23364d3 Build with shared LZMA lib 2015-06-23 08:59:10 -07:00
Joshua Granick
6d0bc6be27 Add LZMA submodule 2015-06-23 08:46:43 -07:00
Joshua Granick
46958400ba Use bitsPerPixel 2015-06-20 09:27:47 -07:00