compile fix

This commit is contained in:
Lars A. Doucet
2015-07-30 14:27:43 -05:00
parent 60f5dc4ff5
commit 3588d9e6e0
2 changed files with 4 additions and 2 deletions

View File

@@ -146,15 +146,16 @@ class Display {
#if (cpp || neko || nodejs)
private static var lime_display_get_num_devices = System.load("lime", "lime_display_get_num_devices_displays", 0);
private static var lime_display_get_num_devices = System.load("lime", "lime_display_get_num_devices", 0);
/*
private static var lime_display_get_name = System.load ("lime", "lime_display_get_name", 1);
private static var lime_display_get_num_display_modes = System.load ("lime", "lime_display_get_num_display_modes", 1);
private static var lime_display_get_display_mode = System.load ("lime", "lime_display_get_display_mode", 2);
private static var lime_display_get_current_display_mode = System.load ("lime", "lime_display_get_current_display_mode", 1);
#end
*/
#end
}
class DisplayMode {

View File

@@ -178,6 +178,7 @@
<file name="src/backend/sdl/SDLWindow.cpp" />
<file name="src/backend/sdl/SDLRenderer.cpp" />
<file name="src/backend/sdl/SDLGamepad.cpp" />
<file name="src/backend/sdl/SDLDisplay.cpp" />
<file name="src/backend/sdl/SDLMouse.cpp" />
<file name="src/backend/sdl/SDLSystem.cpp" />
<file name="src/backend/sdl/SDLJNI.cpp" />