Commit Graph

165 Commits

Author SHA1 Message Date
srevid
2412d6aceb Update DefaultAssetLibrary.hx 2015-03-02 15:30:00 -05:00
Joshua Granick
941e55c90d facepalm 2015-02-13 10:05:30 -08:00
Joshua Granick
ef66e10dd2 Assets prefix fix 2015-02-13 09:31:16 -08:00
Joshua Granick
643ff2e363 Fix HTML5 asset URL 2015-02-13 08:19:07 -08:00
Joshua Granick
62194c7842 Add Emscripten support 2015-02-12 19:04:57 -08:00
Joshua Granick
851931b220 Merge pull request #326 from ioga/assets-prefix
Support custom prefix (root) for resources URLs in html5.
2015-02-11 09:06:31 -08:00
Joshua Granick
41fcc1f4df Improve testing support 2015-01-29 12:00:58 -08:00
Ilia Glazkov
1dc7c513e4 Support custom prefix (root) for resources URLs in html5.
Allow users to specify custom resources root in lime.embed.
2015-01-22 15:22:43 -08:00
MattTuttle
d33dd96cdc Enabling asset embedding for lime native (bytes/text/image working) 2015-01-15 14:05:41 -06:00
Joshua Granick
633cd9c772 Dead-Code-Elimination fix 2015-01-09 12:59:11 -08:00
Joshua Granick
0d0c52eff7 Use proper fontName for embedded OpenFL/HTML5 fonts (closes #280) 2014-12-30 11:01:13 -08:00
Joshua Granick
6925514ffc Some progress on Java GL, can run 'Hello World' 2014-12-05 14:38:38 -08:00
Joshua Granick
8cc187b583 Initial node.js support 2014-11-09 12:05:44 -08:00
vroad
17cb9e51b4 Work on node.js support 2014-11-02 23:38:29 +09:00
Joshua Granick
07d00ff048 Fix template 2014-11-01 10:16:34 -07:00
Joshua Granick
fe17a43f72 Use true font names and automatically register font names on native platforms 2014-11-01 09:44:59 -07:00
vroad
1fdc37a0b5 Replace js with html5 2014-11-01 11:17:23 +09:00
Joshua Granick
1d601c189e Fix for loading type BINARY assets as TEXT on native, improve 'isText' file detection 2014-10-27 16:51:27 -07:00
Joshua Granick
c4cfe94aec Hide help completion from FlashDevelop 2014-10-18 13:47:31 -07:00
Joshua Granick
ee78c0ff33 Use older SWF embed format (as Haxe rejects some valid files), but keeping the newer 'assets.swf' -swf-lib system to prevent memory problems 2014-10-02 14:45:01 -07:00
Joshua Granick
6bcbb6d223 Compile fix 2014-09-25 17:46:50 -07:00
Joshua Granick
580540aa99 Preload JS fonts, compile fix 2014-08-13 14:19:39 -07:00
Joshua Granick
f409b5bc85 Fix FONT type 2014-08-13 10:42:15 -07:00
Joshua Granick
afcb3354a4 Add Assets.getFont, temporarily for Flash/OpenFL only 2014-08-12 20:35:55 -07:00
Joshua Granick
36d55dad79 Update DefaultAssetLibrary for newer aether Flash embed method 2014-08-07 12:23:55 -07:00
Joshua Granick
54a9a516ab Image improvements 2014-08-03 16:45:41 -07:00
Joshua Granick
51017010a8 Disband lime.media, create lime.audio and lime.math 2014-08-02 10:33:32 -07:00
Joshua Granick
d66f48a482 Restore Image as the default container type, with ImageBuffer underneath 2014-08-01 21:50:44 -07:00
Joshua Granick
1749a18ab4 Refactor into Image and ImageBuffer 2014-08-01 20:22:39 -07:00
Joshua Granick
e50c2408a0 AudioBuffer feeds into AudioSource, make AudioSource handle context-specific functions to pause/play/etc 2014-08-01 01:34:37 -07:00
Joshua Granick
363a724a50 Work on audio 2014-07-31 09:44:35 -07:00
MattTuttle
eab2cffa2c Set working directory for OS X 2014-07-30 14:34:21 -05:00
Joshua Granick
4153d70187 Refactor OpenGL classes into lime.graphics.opengl, OpenAL into lime.media.openal, move image and sound into media 2014-07-29 21:24:21 -07:00
Joshua Granick
0f30f5fcd7 Asset library fix 2014-07-16 15:26:59 -07:00
Joshua Granick
22fa6ced55 Completion fixes 2014-07-14 09:06:11 -07:00
Matt Tuttle
d5084081e2 Adding simplistic font rendering for HTML5 and Flash 2014-07-13 22:16:15 -05:00
Joshua Granick
0faa375f72 Add application.init(), simplify SimpleImage sample 2014-07-09 16:32:55 -07:00
Joshua Granick
5ef9f9809d Minor tweak 2014-07-08 11:58:21 -07:00
Joshua Granick
84fbffa923 Minor refactor 2014-07-08 11:56:25 -07:00
Matt Tuttle
9f6debd95b Adding JPEG/PNG file loading (PVRTC stub) 2014-07-08 11:21:44 -07:00
Joshua Granick
b6ef69d974 Refactor Image and add initial Matrix3, Vector2 2014-07-08 08:09:36 -07:00
Joshua Granick
f9e602e630 Tenative support for flags when loading images 2014-07-06 21:03:01 -07:00
Joshua Granick
cd879b6287 Cleaner Neko init 2014-06-25 08:44:54 -07:00
Joshua Granick
ef4f191464 Expose Application.window, and define config.background for all platforms 2014-06-20 13:51:18 -07:00
Joshua Granick
22ebfee143 Compile fix 2014-06-20 12:56:50 -07:00
Joshua Granick
f24dbff767 Use 'Image' instead of 'ImageData', expose both 'data' and 'bytes' from the Image object 2014-06-20 11:58:05 -07:00
Joshua Granick
0b6433d04d Add Neko loader path init 2014-06-19 15:06:22 -07:00
Joshua Granick
ef81d1f05a Use 'Assets' instead of 'lime.Assets' in messages, to make it easier to wrap 2014-06-19 14:00:26 -07:00
Joshua Granick
4d036f5293 Working on Assets so it can be extended 2014-06-19 10:39:49 -07:00
Joshua Granick
9fb90a59aa Temporarily use the Haxe format library to handle PNG assets on native platforms 2014-06-19 00:51:57 -07:00