Commit Graph

44 Commits

Author SHA1 Message Date
Joshua Granick
580540aa99 Preload JS fonts, compile fix 2014-08-13 14:19:39 -07:00
Joshua Granick
f409b5bc85 Fix FONT type 2014-08-13 10:42:15 -07:00
Joshua Granick
afcb3354a4 Add Assets.getFont, temporarily for Flash/OpenFL only 2014-08-12 20:35:55 -07:00
Joshua Granick
36d55dad79 Update DefaultAssetLibrary for newer aether Flash embed method 2014-08-07 12:23:55 -07:00
Joshua Granick
54a9a516ab Image improvements 2014-08-03 16:45:41 -07:00
Joshua Granick
51017010a8 Disband lime.media, create lime.audio and lime.math 2014-08-02 10:33:32 -07:00
Joshua Granick
d66f48a482 Restore Image as the default container type, with ImageBuffer underneath 2014-08-01 21:50:44 -07:00
Joshua Granick
1749a18ab4 Refactor into Image and ImageBuffer 2014-08-01 20:22:39 -07:00
Joshua Granick
e50c2408a0 AudioBuffer feeds into AudioSource, make AudioSource handle context-specific functions to pause/play/etc 2014-08-01 01:34:37 -07:00
Joshua Granick
363a724a50 Work on audio 2014-07-31 09:44:35 -07:00
MattTuttle
eab2cffa2c Set working directory for OS X 2014-07-30 14:34:21 -05:00
Joshua Granick
4153d70187 Refactor OpenGL classes into lime.graphics.opengl, OpenAL into lime.media.openal, move image and sound into media 2014-07-29 21:24:21 -07:00
Joshua Granick
0f30f5fcd7 Asset library fix 2014-07-16 15:26:59 -07:00
Joshua Granick
22fa6ced55 Completion fixes 2014-07-14 09:06:11 -07:00
Matt Tuttle
d5084081e2 Adding simplistic font rendering for HTML5 and Flash 2014-07-13 22:16:15 -05:00
Joshua Granick
0faa375f72 Add application.init(), simplify SimpleImage sample 2014-07-09 16:32:55 -07:00
Joshua Granick
5ef9f9809d Minor tweak 2014-07-08 11:58:21 -07:00
Joshua Granick
84fbffa923 Minor refactor 2014-07-08 11:56:25 -07:00
Matt Tuttle
9f6debd95b Adding JPEG/PNG file loading (PVRTC stub) 2014-07-08 11:21:44 -07:00
Joshua Granick
b6ef69d974 Refactor Image and add initial Matrix3, Vector2 2014-07-08 08:09:36 -07:00
Joshua Granick
f9e602e630 Tenative support for flags when loading images 2014-07-06 21:03:01 -07:00
Joshua Granick
cd879b6287 Cleaner Neko init 2014-06-25 08:44:54 -07:00
Joshua Granick
ef4f191464 Expose Application.window, and define config.background for all platforms 2014-06-20 13:51:18 -07:00
Joshua Granick
22ebfee143 Compile fix 2014-06-20 12:56:50 -07:00
Joshua Granick
f24dbff767 Use 'Image' instead of 'ImageData', expose both 'data' and 'bytes' from the Image object 2014-06-20 11:58:05 -07:00
Joshua Granick
0b6433d04d Add Neko loader path init 2014-06-19 15:06:22 -07:00
Joshua Granick
ef81d1f05a Use 'Assets' instead of 'lime.Assets' in messages, to make it easier to wrap 2014-06-19 14:00:26 -07:00
Joshua Granick
4d036f5293 Working on Assets so it can be extended 2014-06-19 10:39:49 -07:00
Joshua Granick
9fb90a59aa Temporarily use the Haxe format library to handle PNG assets on native platforms 2014-06-19 00:51:57 -07:00
Joshua Granick
a95396627c Fix text/byte loading on native targets 2014-06-19 00:51:57 -07:00
Joshua Granick
536e2118b2 Assets improvements for HTML5 2014-06-19 00:51:57 -07:00
Joshua Granick
226e5e787a Add URLLoader for HTML5, other platforms TBD 2014-06-19 00:51:57 -07:00
Joshua Granick
7e7755c539 Use 'create' instead of 'init' for consistency 2014-06-19 00:48:30 -07:00
Joshua Granick
0183e700be Unify preloading code 2014-06-19 00:48:11 -07:00
Joshua Granick
a47277f493 Push preloader logic into lime.app.Preloader class
Conflicts:
	tools/helpers/FlashHelper.hx
	tools/project/HXProject.hx
	tools/run.n
2014-06-19 00:47:15 -07:00
Joshua Granick
affe97e040 Fix Timer 2014-06-19 00:37:37 -07:00
Joshua Granick
d82cd0a43d Initial OpenGL bindings 2014-06-19 00:33:35 -07:00
Joshua Granick
4818c02b1e Start working on new architecture 2014-06-19 00:33:21 -07:00
Joshua Granick
e175cfe154 Merge openfl-native templates 2014-02-13 09:41:09 -08:00
underscorediscovery
e5a78f0415 Wrapper; template - fixing spaces 2014-02-08 16:23:45 -03:30
underscorediscovery
935df78fbf Wrapper; Input; fixing neko mouse position being completely wrong. Problem due to stage scale mode not being set, meaning mStageScale was scaling the input event x/y according to that, blowing it up.
Wrapper; Debug; general cleanup of _debug prints, these are now limited to debug builds so they don't allocate strings constantly or anything like that in release builds.
Wrapper; Audio; making sure audio is shutdown accordingly so it doesn't try update in the background
Wrapper; Lime; More cleanup, strict typing the lime config values as it hasn't fluxed in a long time, and is better typed.
Wrapper; template; updating to use typed lime config and stricter typing on items passed in
2014-01-28 03:00:39 -03:30
underscorediscovery
cc9ff9b882 Wrapper; Window; passing all of the window flags for config.
Wrapper; Float32Array; The constructor was using length as a bytelength, instead of vert length (to match the webGL spec)
2013-12-11 21:59:10 -03:30
underscorediscovery
7b5f2dfaf3 Keys; Adding more enums for the keymaps, and fixing values from sdl2.
Cleanup; Renaming LiME to Lime from legacy class name.
2013-12-09 18:05:22 -03:30
underscorediscovery
ba35d41715 Updating templates path 2013-11-28 01:23:25 -03:30