Joshua Granick
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8fd0f13bc1
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Slight refactor
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2014-06-19 00:34:34 -07:00 |
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Joshua Granick
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e491460630
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Working toward render timing
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2014-06-19 00:34:14 -07:00 |
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Joshua Granick
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0f6adf39d7
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Add WindowEvent
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2014-06-19 00:34:01 -07:00 |
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Joshua Granick
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565c124c9f
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Working on event model
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2014-06-19 00:33:47 -07:00 |
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Joshua Granick
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d82cd0a43d
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Initial OpenGL bindings
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2014-06-19 00:33:35 -07:00 |
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Joshua Granick
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4818c02b1e
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Start working on new architecture
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2014-06-19 00:33:21 -07:00 |
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Joshua Granick
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3fae4c1790
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Merge project code with NME, for better collaboration. Update Build.xml to import settings from the shared build script in NME
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2014-03-27 10:37:50 -07:00 |
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Joshua Granick
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933fec22ac
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Compile fixes
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2014-03-18 22:59:11 -07:00 |
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Joshua Granick
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098b4328de
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Windows runtime fix
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2014-03-18 16:58:38 -07:00 |
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Joshua Granick
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093760350e
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Merge pull request #39 from bendmorris/gamepad
Adding function to detect joystick names on Win/Mac/Linux.
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2014-03-14 11:10:42 -07:00 |
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Joshua Granick
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4daa21ecdf
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Work on premultiplied alpha
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2014-03-14 03:18:51 -07:00 |
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Bryan Conrad
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5eb972ac5e
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native s3d implementation
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2014-03-13 19:45:05 -07:00 |
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Valentin Lemière
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ee37281c22
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Fix keyCode
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2014-03-10 17:28:16 +01:00 |
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Joshua Granick
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c56e6cafeb
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EGL context fix, minor Tizen cleanup
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2014-02-26 00:43:18 -08:00 |
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Joshua Granick
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f0068906d6
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Try uploading build files after completion
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2014-02-17 09:30:37 -08:00 |
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underscorediscovery
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b1bba0cae7
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Stage Events; cleaning up sx/sy clarity, adding deltaX and deltaY values for use with things that have delta (specifically in this case mouse locking support)
Mouse; relative mouse mode (for locking the cursor inside the window, like FPS games do) delta passed into the event if it's enabled
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2014-02-10 23:54:48 -03:30 |
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Michael Bickel
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17676b63b3
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added missing ogl functions
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2014-02-11 03:38:52 +01:00 |
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Joshua Granick
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14ab05b950
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Merge pull request #19 from Hasufel/master
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2014-02-10 11:41:44 -08:00 |
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Joshua Granick
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344cda94d2
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Merge pull request #4 from RobDangerous/master
Implemented support for changing resolutions and going fullscreen.
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2014-02-10 11:26:11 -08:00 |
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Joshua Granick
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43bc6dfe46
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Updates for pre-multiplied alpha (thanks Hugh)
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2014-02-06 16:31:22 -08:00 |
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bendmorris
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94a0ba8f2f
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Avoid segfault when SDL_JoystickNameForIndex returns null (no joystick for that id.)
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2014-02-06 16:54:54 -05:00 |
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bendmorris
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770350fd4c
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Adding function to detect joystick names on Win/Mac/Linux.
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2014-02-06 12:34:25 -05:00 |
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Joshua Granick
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0dcd4787c4
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Work on new graphics (tesselated AA hardware lines, single hardware array, VBO and programatic shader generation) (thank you Hugh)
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2014-02-05 07:46:31 -08:00 |
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Joshua Granick
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36051e31c8
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Remove viewport-per-drawcall data (thanks Hugh)
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2014-02-04 11:02:20 -08:00 |
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Joshua Granick
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dc71c912c7
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Fix GL drawArrays issue on desktop
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2014-01-20 17:44:16 -08:00 |
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Robert Konrad
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d8cccc7f9a
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Implemented support for changing resolutions and going fullscreen.
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2013-12-06 15:47:17 +01:00 |
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Joshua Granick
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b07b770db5
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Add events when the GL rendering context is lost/restored (only affects old SDL backend and Android target right now)
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2013-12-05 17:09:41 -08:00 |
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underscorediscovery
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f990832507
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tidy; General tidying of code.
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2013-12-04 07:40:01 -03:30 |
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Joshua Granick
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5999d4fefb
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Add AppRegistry
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2013-12-03 23:11:55 -08:00 |
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Joshua Granick
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665f72edf1
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Minor adjustments, and fixes to streaming audio
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2013-12-02 02:17:32 -08:00 |
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Joshua Granick
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c7d151e9f8
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Multitouch fix
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2013-12-01 12:31:22 -08:00 |
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Joshua Granick
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2aaeb54cc5
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Add Tizen support for landscape mode
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2013-11-29 21:03:31 -08:00 |
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Joshua Granick
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856507ec4e
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Better app shutdown, file cleanup, init work on adding touch events
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2013-11-29 17:39:12 -08:00 |
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Joshua Granick
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b2da64c536
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Initial pass on renaming project code to lime
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2013-11-27 18:05:59 -08:00 |
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Joshua Granick
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00407203fa
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Tizen fixes
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2013-11-27 15:53:23 -08:00 |
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Joshua Granick
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fe4c9d2353
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Compile fix
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2013-11-26 10:24:59 -08:00 |
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Joshua Granick
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9141d52836
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Import project/ code
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2013-11-25 23:32:25 -08:00 |
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