Commit Graph

1578 Commits

Author SHA1 Message Date
Joshua Granick
c23acbcc1d Shrink LZMA encoded buffer 2015-06-26 00:34:57 -07:00
Joshua Granick
53b04012f7 Change ByteArray to use LZMA 2015-06-25 15:25:18 -07:00
Joshua Granick
f80adfae95 Add LZMA 2015-06-25 14:13:02 -07:00
Joshua Granick
15fac4d6bd New Bytes implementation 2015-06-25 10:48:17 -07:00
Joshua Granick
a617753137 Compile fix 2015-06-24 16:39:48 -07:00
Joshua Granick
e3f453c865 Bytes fix 2015-06-24 16:24:21 -07:00
Joshua Granick
9522683a03 Compile fix 2015-06-24 16:24:15 -07:00
Joshua Granick
5f3acf4bc3 Fix image encode 2015-06-24 16:15:03 -07:00
Joshua Granick
da134fee6e Do not include LZMA bindings 2015-06-24 13:25:17 -07:00
Joshua Granick
45242cb58f Guard LZMA behind a define, disable for now 2015-06-24 08:21:51 -07:00
Joshua Granick
833a1fd7b5 Merge pull request #487 from DanielUranga/master
Hardware screen resolution for Blackberry
2015-06-23 10:47:23 -07:00
Daniel Uranga
dee2821dc9 Hardware screen resolution X/Y for Blackberry 2015-06-23 13:26:26 -03:00
Joshua Granick
35b386018e Messy hook up to LZMA binding (this should be changed) 2015-06-23 09:05:10 -07:00
Joshua Granick
76c23364d3 Build with shared LZMA lib 2015-06-23 08:59:10 -07:00
Joshua Granick
6d0bc6be27 Add LZMA submodule 2015-06-23 08:46:43 -07:00
Joshua Granick
c6f060bce5 Be more aggressive about closing file handles in Audio.cpp (legacy) 2015-06-23 08:09:45 -07:00
Joshua Granick
d1a27b7ee1 Restore middle/right click for legacy SDL2 stage 2015-06-22 14:40:35 -07:00
Joshua Granick
46958400ba Use bitsPerPixel 2015-06-20 09:27:47 -07:00
Joshua Granick
d73460da18 Create a new native Bytes implementation, use it instead of ByteArray for better ByteArray and Bytes support 2015-06-19 14:11:15 -07:00
Joshua Granick
3ef182f113 Merge pull request #481 from PVince81/android-touchcoordfix
Fix touch coords in Android SDLActivity
2015-06-18 18:34:34 -07:00
Vincent Petry
d675eb2713 Fix touch coords in Android SDLActivity
The coordinates are already relative to the display so they should be
kept as such when passing them to SDL native.
2015-06-18 23:10:50 +02:00
Joshua Granick
41c2d532e9 Fix docs build 2015-06-17 17:15:51 -07:00
Joshua Granick
18b081fcc7 Add missing static values 2015-06-17 12:51:40 -07:00
Joshua Granick
a0bad23202 Work on Flash font embedding, does the leading need to be +6 somehow? 2015-06-17 12:35:56 -07:00
Joshua Granick
0c578f229f Runtime fix 2015-06-17 10:48:08 -07:00
Joshua Granick
14742c1d23 Fix build 2015-06-17 10:34:02 -07:00
Joshua Granick
76ba36c8ea Update LICENSE 2015-06-16 15:54:57 -07:00
Joshua Granick
1f957a6bd0 Migrate to shared hxtypedarray implementation (TODO: Reduce dependence on ByteArray) 2015-06-16 15:49:49 -07:00
Joshua Granick
fedc3ca120 Merge pull request #476 from ProPuke/master
fixed: html5 async asset loading
2015-06-16 14:52:56 -07:00
Joshua Granick
6a07487eb9 Merge pull request #470 from PVince81/sdlmultitouch-nonlegacy
Implement touch support in SDLApplication
2015-06-16 14:43:30 -07:00
Vincent Petry
483af79db8 Fix neko call for touch event 2015-06-16 23:29:35 +02:00
Joshua Granick
42f6ccd53b Merge pull request #478 from larsiusprime/patch_legacy_joystick
Legacy: add a simple joystick model identification hack per Nils' sug…
2015-06-16 12:37:57 -07:00
Vincent Petry
b48a7cad7e Implement touch support in SDLApplication 2015-06-16 21:37:56 +02:00
Lars A. Doucet
9f27bcac22 Add joystick initialization to next path, which adds compatibility for PS4 controllers (and many others, most likely) 2015-06-16 13:43:10 -05:00
Lars A. Doucet
16dcfcf5e5 Legacy: add a simple joystick model identification hack per Nils' suggestions 2015-06-16 09:31:09 -05:00
Joshua Granick
a20fbaa89b Merge pull request #477 from fserb/master
Fix legacy Surface.BlitChannel source rect
2015-06-15 09:22:19 -07:00
Fernando Serboncini
acde3689cc Fix legacy Surface.BlitChannel source rect 2015-06-14 14:26:50 -04:00
Luke
c126090a0c fixed: html5 runtime errors loading missing assets
typo on last >.>
2015-06-14 15:14:54 +01:00
ProPuke
182e010424 fixed: html5 async asset loading 2015-06-13 15:15:36 +01:00
ProPuke
3c98ca61ac fixed: html5 runtime errors loading missing assets 2015-06-13 05:26:17 +01:00
Joshua Granick
0090c953b7 Add JPEG and PNG decodeBytes/decodeFile, with support for skipping imageBuffer.data 2015-06-12 11:30:33 -07:00
Joshua Granick
172ab1a307 Disable ALLOW_HIGHDPI for now (causing wrong resolution) 2015-06-12 10:05:53 -07:00
Joshua Granick
5c5430ea0b Add additional gamepad mappings 2015-06-12 09:10:35 -07:00
Joshua Granick
61bb2516f8 Try updating to Khronos webgl-debug.js version 2015-06-11 13:24:54 -07:00
Joshua Granick
ef808718bc Merge pull request #473 from ProPuke/master
fixed: webgl errors involving null/undefined arguments break the whole process
2015-06-11 13:23:53 -07:00
Joshua Granick
b306b17472 Use DPI-aware keyboard height on iOS (legacy) 2015-06-10 23:57:22 -07:00
ProPuke
5bf2ff2eb2 fixed: webgl errors involving null/undefined arguments would error the whole process 2015-06-11 03:41:31 +01:00
Joshua Granick
5db11053a2 Update CHANGELOG 2.4.4 2015-06-08 14:34:16 -07:00
Joshua Granick
76bc32fb35 Update to 2.4.4 2015-06-08 14:34:09 -07:00
Joshua Granick
b2123d390e Update SDL version 2015-06-08 14:13:24 -07:00