Joshua Granick
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c23acbcc1d
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Shrink LZMA encoded buffer
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2015-06-26 00:34:57 -07:00 |
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Joshua Granick
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53b04012f7
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Change ByteArray to use LZMA
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2015-06-25 15:25:18 -07:00 |
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Joshua Granick
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f80adfae95
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Add LZMA
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2015-06-25 14:13:02 -07:00 |
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Joshua Granick
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15fac4d6bd
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New Bytes implementation
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2015-06-25 10:48:17 -07:00 |
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Joshua Granick
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a617753137
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Compile fix
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2015-06-24 16:39:48 -07:00 |
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Joshua Granick
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e3f453c865
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Bytes fix
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2015-06-24 16:24:21 -07:00 |
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Joshua Granick
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9522683a03
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Compile fix
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2015-06-24 16:24:15 -07:00 |
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Joshua Granick
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5f3acf4bc3
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Fix image encode
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2015-06-24 16:15:03 -07:00 |
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Joshua Granick
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da134fee6e
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Do not include LZMA bindings
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2015-06-24 13:25:17 -07:00 |
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Joshua Granick
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45242cb58f
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Guard LZMA behind a define, disable for now
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2015-06-24 08:21:51 -07:00 |
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Joshua Granick
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833a1fd7b5
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Merge pull request #487 from DanielUranga/master
Hardware screen resolution for Blackberry
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2015-06-23 10:47:23 -07:00 |
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Daniel Uranga
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dee2821dc9
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Hardware screen resolution X/Y for Blackberry
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2015-06-23 13:26:26 -03:00 |
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Joshua Granick
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35b386018e
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Messy hook up to LZMA binding (this should be changed)
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2015-06-23 09:05:10 -07:00 |
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Joshua Granick
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76c23364d3
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Build with shared LZMA lib
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2015-06-23 08:59:10 -07:00 |
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Joshua Granick
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6d0bc6be27
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Add LZMA submodule
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2015-06-23 08:46:43 -07:00 |
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Joshua Granick
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c6f060bce5
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Be more aggressive about closing file handles in Audio.cpp (legacy)
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2015-06-23 08:09:45 -07:00 |
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Joshua Granick
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d1a27b7ee1
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Restore middle/right click for legacy SDL2 stage
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2015-06-22 14:40:35 -07:00 |
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Joshua Granick
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46958400ba
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Use bitsPerPixel
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2015-06-20 09:27:47 -07:00 |
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Joshua Granick
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d73460da18
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Create a new native Bytes implementation, use it instead of ByteArray for better ByteArray and Bytes support
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2015-06-19 14:11:15 -07:00 |
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Joshua Granick
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3ef182f113
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Merge pull request #481 from PVince81/android-touchcoordfix
Fix touch coords in Android SDLActivity
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2015-06-18 18:34:34 -07:00 |
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Vincent Petry
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d675eb2713
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Fix touch coords in Android SDLActivity
The coordinates are already relative to the display so they should be
kept as such when passing them to SDL native.
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2015-06-18 23:10:50 +02:00 |
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Joshua Granick
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41c2d532e9
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Fix docs build
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2015-06-17 17:15:51 -07:00 |
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Joshua Granick
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18b081fcc7
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Add missing static values
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2015-06-17 12:51:40 -07:00 |
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Joshua Granick
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a0bad23202
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Work on Flash font embedding, does the leading need to be +6 somehow?
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2015-06-17 12:35:56 -07:00 |
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Joshua Granick
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0c578f229f
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Runtime fix
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2015-06-17 10:48:08 -07:00 |
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Joshua Granick
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14742c1d23
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Fix build
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2015-06-17 10:34:02 -07:00 |
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Joshua Granick
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76ba36c8ea
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Update LICENSE
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2015-06-16 15:54:57 -07:00 |
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Joshua Granick
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1f957a6bd0
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Migrate to shared hxtypedarray implementation (TODO: Reduce dependence on ByteArray)
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2015-06-16 15:49:49 -07:00 |
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Joshua Granick
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fedc3ca120
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Merge pull request #476 from ProPuke/master
fixed: html5 async asset loading
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2015-06-16 14:52:56 -07:00 |
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Joshua Granick
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6a07487eb9
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Merge pull request #470 from PVince81/sdlmultitouch-nonlegacy
Implement touch support in SDLApplication
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2015-06-16 14:43:30 -07:00 |
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Vincent Petry
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483af79db8
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Fix neko call for touch event
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2015-06-16 23:29:35 +02:00 |
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Joshua Granick
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42f6ccd53b
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Merge pull request #478 from larsiusprime/patch_legacy_joystick
Legacy: add a simple joystick model identification hack per Nils' sug…
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2015-06-16 12:37:57 -07:00 |
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Vincent Petry
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b48a7cad7e
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Implement touch support in SDLApplication
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2015-06-16 21:37:56 +02:00 |
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Lars A. Doucet
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9f27bcac22
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Add joystick initialization to next path, which adds compatibility for PS4 controllers (and many others, most likely)
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2015-06-16 13:43:10 -05:00 |
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Lars A. Doucet
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16dcfcf5e5
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Legacy: add a simple joystick model identification hack per Nils' suggestions
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2015-06-16 09:31:09 -05:00 |
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Joshua Granick
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a20fbaa89b
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Merge pull request #477 from fserb/master
Fix legacy Surface.BlitChannel source rect
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2015-06-15 09:22:19 -07:00 |
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Fernando Serboncini
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acde3689cc
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Fix legacy Surface.BlitChannel source rect
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2015-06-14 14:26:50 -04:00 |
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Luke
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c126090a0c
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fixed: html5 runtime errors loading missing assets
typo on last >.>
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2015-06-14 15:14:54 +01:00 |
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ProPuke
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182e010424
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fixed: html5 async asset loading
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2015-06-13 15:15:36 +01:00 |
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ProPuke
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3c98ca61ac
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fixed: html5 runtime errors loading missing assets
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2015-06-13 05:26:17 +01:00 |
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Joshua Granick
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0090c953b7
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Add JPEG and PNG decodeBytes/decodeFile, with support for skipping imageBuffer.data
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2015-06-12 11:30:33 -07:00 |
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Joshua Granick
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172ab1a307
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Disable ALLOW_HIGHDPI for now (causing wrong resolution)
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2015-06-12 10:05:53 -07:00 |
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Joshua Granick
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5c5430ea0b
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Add additional gamepad mappings
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2015-06-12 09:10:35 -07:00 |
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Joshua Granick
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61bb2516f8
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Try updating to Khronos webgl-debug.js version
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2015-06-11 13:24:54 -07:00 |
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Joshua Granick
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ef808718bc
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Merge pull request #473 from ProPuke/master
fixed: webgl errors involving null/undefined arguments break the whole process
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2015-06-11 13:23:53 -07:00 |
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Joshua Granick
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b306b17472
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Use DPI-aware keyboard height on iOS (legacy)
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2015-06-10 23:57:22 -07:00 |
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ProPuke
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5bf2ff2eb2
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fixed: webgl errors involving null/undefined arguments would error the whole process
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2015-06-11 03:41:31 +01:00 |
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Joshua Granick
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5db11053a2
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Update CHANGELOG
2.4.4
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2015-06-08 14:34:16 -07:00 |
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Joshua Granick
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76bc32fb35
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Update to 2.4.4
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2015-06-08 14:34:09 -07:00 |
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Joshua Granick
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b2123d390e
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Update SDL version
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2015-06-08 14:13:24 -07:00 |
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