Lars A. Doucet
bad547d090
display -- (almost) final touches
2015-07-30 15:47:19 -05:00
Lars A. Doucet
8dfe690981
displays -- think I got it working
2015-07-30 15:40:33 -05:00
Lars A. Doucet
e04b18cd8a
displays -- almost there
2015-07-30 15:32:20 -05:00
Lars A. Doucet
a99ee5af17
display -- adding last implementation bits
2015-07-30 15:27:28 -05:00
Lars A. Doucet
37a16c5971
add name
2015-07-30 14:46:36 -05:00
Lars A. Doucet
ac275f55ee
display -- name
2015-07-30 14:40:37 -05:00
Lars A. Doucet
3588d9e6e0
compile fix
2015-07-30 14:27:43 -05:00
Lars A. Doucet
60f5dc4ff5
cleaning up Display cpp
2015-07-30 13:53:55 -05:00
Lars A. Doucet
e0a16c109c
Trying to hook up the first native function!
2015-07-30 13:39:05 -05:00
Lars A. Doucet
32beb569d1
added Display.h / SDLDisplay.cpp, blank for now
2015-07-30 13:12:42 -05:00
Joshua Granick
61ea90d647
Allow gl.vertexAttribPointer without allocating array
2015-07-24 10:28:00 -07:00
Joshua Granick
861c0fe63b
Fallback to software if hardware is not available
2015-07-23 08:09:30 -07:00
Joshua Granick
7b5d1a3c7a
Fix Image native fillRect and floodFill
2015-07-22 18:37:10 -07:00
Joshua Granick
7f6418d0e2
Cleanup
2015-07-22 18:36:58 -07:00
Nilsen Filc
3283085faf
fix build
2015-07-21 22:51:16 +02:00
Joshua Granick
491d494437
Transparent fix
2015-07-21 11:14:01 -07:00
Joshua Granick
905e384ca2
Finish implementating C++ Image operations
2015-07-21 11:09:35 -07:00
Joshua Granick
fadc285209
Fixes
2015-07-21 10:38:29 -07:00
Joshua Granick
d6750818fc
More work on pixel operations
2015-07-21 10:08:29 -07:00
Joshua Granick
07db467ab6
Port new copyChannel to native
2015-07-21 09:21:49 -07:00
Joshua Granick
c0ef737af0
Begin implementation of C++ Image data methods again
2015-07-21 09:07:52 -07:00
Nilsen Filc
0478a54e37
Gamepad controller axis deadzone low filter
...
Added gamepad controller axis deadzone low filter, removing unnecessary spam from controller analog sticks natural jitter.
Base filter set default at value 1000. Tested with multiple gamepads connected at the same time (Sony PS3).
2015-07-17 22:30:13 +02:00
Joshua Granick
7537b018a4
Quiet 'known incorrect' color profile messages from libpng
2015-07-17 08:40:45 -07:00
Joshua Granick
0b4c553622
Add CairoImageSurface, properly separate image surface methods from the CairoSurface type
2015-07-15 16:40:53 -07:00
Joshua Granick
b50d052548
Fix regression in ByteArray.readFile on Android
2015-07-15 11:00:40 -07:00
Joshua Granick
ec34739a85
Crop rectangle in image.copyChannel
2015-07-13 13:03:46 -07:00
Joshua Granick
5d7a2b0cc5
Disable axTLS non-blocking in Lime 2, keep enabled in legacy
2015-07-10 11:15:37 -07:00
Joshua Granick
89d67f9927
Guard against garbage collection in bytes ( fixes #498 )
2015-07-09 10:29:24 -07:00
Joshua Granick
2f5a602771
Cleanup
2015-07-07 12:42:40 -07:00
Joshua Granick
f844f38eeb
Patch double mouse events on iOS
2015-07-07 12:29:44 -07:00
Joshua Granick
6216b69f88
Remove ByteArray CFFI
2015-07-06 13:25:39 -07:00
Joshua Granick
1105b0fe4e
Make sure we shut down cleanly
2015-07-03 05:18:49 -07:00
Joshua Granick
49e485480e
Make sure that glyph count is set properly
2015-07-03 05:18:48 -07:00
Joshua Granick
47b9f0d7c5
Clear Flash log by default
2015-07-01 11:13:07 -07:00
Joshua Granick
a636515cf6
Minor tweak
2015-06-27 12:39:04 -07:00
Joshua Granick
b31b27e323
LZMA encode fix
2015-06-27 12:37:18 -07:00
Joshua Granick
362de4fd6a
Increase buffer size ( http://sourceforge.net/p/sevenzip/discussion/45798/thread/dd3b392c/ )
2015-06-26 00:38:08 -07:00
Joshua Granick
c23acbcc1d
Shrink LZMA encoded buffer
2015-06-26 00:34:57 -07:00
Joshua Granick
f80adfae95
Add LZMA
2015-06-25 14:13:02 -07:00
Joshua Granick
15fac4d6bd
New Bytes implementation
2015-06-25 10:48:17 -07:00
Joshua Granick
e3f453c865
Bytes fix
2015-06-24 16:24:21 -07:00
Joshua Granick
5f3acf4bc3
Fix image encode
2015-06-24 16:15:03 -07:00
Joshua Granick
da134fee6e
Do not include LZMA bindings
2015-06-24 13:25:17 -07:00
Joshua Granick
45242cb58f
Guard LZMA behind a define, disable for now
2015-06-24 08:21:51 -07:00
Joshua Granick
35b386018e
Messy hook up to LZMA binding (this should be changed)
2015-06-23 09:05:10 -07:00
Joshua Granick
76c23364d3
Build with shared LZMA lib
2015-06-23 08:59:10 -07:00
Joshua Granick
6d0bc6be27
Add LZMA submodule
2015-06-23 08:46:43 -07:00
Joshua Granick
46958400ba
Use bitsPerPixel
2015-06-20 09:27:47 -07:00
Joshua Granick
d73460da18
Create a new native Bytes implementation, use it instead of ByteArray for better ByteArray and Bytes support
2015-06-19 14:11:15 -07:00
Joshua Granick
6a07487eb9
Merge pull request #470 from PVince81/sdlmultitouch-nonlegacy
...
Implement touch support in SDLApplication
2015-06-16 14:43:30 -07:00