Hasufel
d0c87ca1ca
KEYCODE_VOLUME_MUTE only available API 11
2014-03-29 14:29:06 +01:00
Simon Morris
1e77247b38
Fix volume and back keys on android
2014-03-11 14:40:53 +00:00
Joshua Granick
88647348d9
Android key fix
2014-03-06 13:33:51 -08:00
Joshua Granick
68dff31af8
Fix Android char code
2014-02-13 15:51:58 -08:00
Joshua Granick
92a82145bb
Fix Android key codes
2014-02-13 15:44:51 -08:00
Joshua Granick
a706e4cacb
Compile fix
2014-02-13 13:59:38 -08:00
Joshua Granick
7c5fde6cbb
Use charCode and keyCode from Android
2014-02-13 11:56:42 -08:00
Joshua Granick
e175cfe154
Merge openfl-native templates
2014-02-13 09:41:09 -08:00
underscorediscovery
e5a78f0415
Wrapper; template - fixing spaces
2014-02-08 16:23:45 -03:30
Christopher Kaster
83c2f9ad30
remove redundant code for immersive mode, make immersive sticky and disable old fullscreen flags for android devices below api 19
2014-02-04 15:09:41 +01:00
Christopher Kaster
dec40dab5f
add support for android-19 immersive mode
2014-02-04 14:34:28 +01:00
underscorediscovery
9099d89a67
Provisionally cleaning up older --macro calls from the build files.
...
It seems keep is a macro in newer versions of haxe, and is the preferred
way anyway. I can't manage to get the compiler to remove the Main file
no matter what, so removing it provisionally. It causes FD and probably
more to choke on the code complete step when it throws errors from the
--macro option.
This can be readded if keep is really needed, but it doesn't appear to
be (or if it's using the incorrect keep syntax then that could be
corrected).
2014-02-01 05:45:51 -03:30
underscorediscovery
277cbf83a5
Wrapper; Audio; Making sure audio thread code only runs on native with thread options
...
Wrapper; Template; updating html5 ApplicationMain.hx to have parity with new config typing.
2014-01-28 03:35:14 -03:30
underscorediscovery
935df78fbf
Wrapper; Input; fixing neko mouse position being completely wrong. Problem due to stage scale mode not being set, meaning mStageScale was scaling the input event x/y according to that, blowing it up.
...
Wrapper; Debug; general cleanup of _debug prints, these are now limited to debug builds so they don't allocate strings constantly or anything like that in release builds.
Wrapper; Audio; making sure audio is shutdown accordingly so it doesn't try update in the background
Wrapper; Lime; More cleanup, strict typing the lime config values as it hasn't fluxed in a long time, and is better typed.
Wrapper; template; updating to use typed lime config and stricter typing on items passed in
2014-01-28 03:00:39 -03:30
underscorediscovery
143d25bb11
Wrapper; Input; adding html5 gamepad support, still a few minor things to add (disconnect/reconnect like native) and initial event types for gamepad for native as well
2014-01-26 21:55:16 -03:30
underscorediscovery
37e23f3a3d
Wrapper; Template; cleanup older template code, and fix css to properly centre the canvas.
2014-01-26 15:10:49 -03:30
underscorediscovery
74429b0e36
Wrapper; soundManager2 Audio implementation for html5 lime standalone targets
2014-01-26 05:52:33 -03:30
underscorediscovery
cc9ff9b882
Wrapper; Window; passing all of the window flags for config.
...
Wrapper; Float32Array; The constructor was using length as a bytelength, instead of vert length (to match the webGL spec)
2013-12-11 21:59:10 -03:30
Joshua Granick
c3299baa01
Add binaries for Neko build
2013-12-09 14:59:54 -08:00
underscorediscovery
7b5f2dfaf3
Keys; Adding more enums for the keymaps, and fixing values from sdl2.
...
Cleanup; Renaming LiME to Lime from legacy class name.
2013-12-09 18:05:22 -03:30
underscorediscovery
ee3717d24d
Neko; Making it possible to build low level lime neko builds, but there is some weirdities still.
2013-12-01 05:14:19 -03:30
underscorediscovery
ba35d41715
Updating templates path
2013-11-28 01:23:25 -03:30