Commit Graph

122 Commits

Author SHA1 Message Date
Hasufel
d0c87ca1ca KEYCODE_VOLUME_MUTE only available API 11 2014-03-29 14:29:06 +01:00
Simon Morris
1e77247b38 Fix volume and back keys on android 2014-03-11 14:40:53 +00:00
Joshua Granick
88647348d9 Android key fix 2014-03-06 13:33:51 -08:00
Joshua Granick
68dff31af8 Fix Android char code 2014-02-13 15:51:58 -08:00
Joshua Granick
92a82145bb Fix Android key codes 2014-02-13 15:44:51 -08:00
Joshua Granick
a706e4cacb Compile fix 2014-02-13 13:59:38 -08:00
Joshua Granick
7c5fde6cbb Use charCode and keyCode from Android 2014-02-13 11:56:42 -08:00
Joshua Granick
e175cfe154 Merge openfl-native templates 2014-02-13 09:41:09 -08:00
underscorediscovery
e5a78f0415 Wrapper; template - fixing spaces 2014-02-08 16:23:45 -03:30
Christopher Kaster
83c2f9ad30 remove redundant code for immersive mode, make immersive sticky and disable old fullscreen flags for android devices below api 19 2014-02-04 15:09:41 +01:00
Christopher Kaster
dec40dab5f add support for android-19 immersive mode 2014-02-04 14:34:28 +01:00
underscorediscovery
9099d89a67 Provisionally cleaning up older --macro calls from the build files.
It seems keep is a macro in newer versions of haxe, and is the preferred
way anyway. I can't manage to get the compiler to remove the Main file
no matter what, so removing it provisionally. It causes FD and probably
more to choke on the code complete step when it throws errors from the
--macro option.

This can be readded if keep is really needed, but it doesn't appear to
be (or if it's using the incorrect keep syntax then that could be
corrected).
2014-02-01 05:45:51 -03:30
underscorediscovery
277cbf83a5 Wrapper; Audio; Making sure audio thread code only runs on native with thread options
Wrapper; Template; updating html5 ApplicationMain.hx to have parity with new config typing.
2014-01-28 03:35:14 -03:30
underscorediscovery
935df78fbf Wrapper; Input; fixing neko mouse position being completely wrong. Problem due to stage scale mode not being set, meaning mStageScale was scaling the input event x/y according to that, blowing it up.
Wrapper; Debug; general cleanup of _debug prints, these are now limited to debug builds so they don't allocate strings constantly or anything like that in release builds.
Wrapper; Audio; making sure audio is shutdown accordingly so it doesn't try update in the background
Wrapper; Lime; More cleanup, strict typing the lime config values as it hasn't fluxed in a long time, and is better typed.
Wrapper; template; updating to use typed lime config and stricter typing on items passed in
2014-01-28 03:00:39 -03:30
underscorediscovery
143d25bb11 Wrapper; Input; adding html5 gamepad support, still a few minor things to add (disconnect/reconnect like native) and initial event types for gamepad for native as well 2014-01-26 21:55:16 -03:30
underscorediscovery
37e23f3a3d Wrapper; Template; cleanup older template code, and fix css to properly centre the canvas. 2014-01-26 15:10:49 -03:30
underscorediscovery
74429b0e36 Wrapper; soundManager2 Audio implementation for html5 lime standalone targets 2014-01-26 05:52:33 -03:30
underscorediscovery
cc9ff9b882 Wrapper; Window; passing all of the window flags for config.
Wrapper; Float32Array; The constructor was using length as a bytelength, instead of vert length (to match the webGL spec)
2013-12-11 21:59:10 -03:30
Joshua Granick
c3299baa01 Add binaries for Neko build 2013-12-09 14:59:54 -08:00
underscorediscovery
7b5f2dfaf3 Keys; Adding more enums for the keymaps, and fixing values from sdl2.
Cleanup; Renaming LiME to Lime from legacy class name.
2013-12-09 18:05:22 -03:30
underscorediscovery
ee3717d24d Neko; Making it possible to build low level lime neko builds, but there is some weirdities still. 2013-12-01 05:14:19 -03:30
underscorediscovery
ba35d41715 Updating templates path 2013-11-28 01:23:25 -03:30