add support for android-19 immersive mode

This commit is contained in:
Christopher Kaster
2014-02-04 14:34:28 +01:00
parent e22309df9c
commit dec40dab5f

View File

@@ -17,6 +17,7 @@ import android.os.Build;
import android.os.Bundle;
import android.os.Environment;
import android.os.Handler;
import android.os.Message;
import android.os.Vibrator;
import android.util.DisplayMetrics;
import android.util.Log;
@@ -160,6 +161,68 @@ public class GameActivity extends Activity implements SensorEventListener {
}
::if (ANDROID_TARGET_SDK_VERSION >= 19)::
private final int HIDE_DELAY = 100;
@Override
protected void onPostCreate(Bundle savedInstanceState) {
super.onPostCreate(savedInstanceState);
this.delayedHide(HIDE_DELAY);
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
// when the window lost focus cancel all pending hide actions
// when the window gains focus, hide the system ui.
if(hasFocus) {
this.delayedHide(HIDE_DELAY);
} else {
hideSystemUiHandler.removeMessages(0);
}
}
// declare handler
protected Handler hideSystemUiHandler = new Handler() {
@Override
public void handleMessage(Message message) {
hideSystemUi();
}
};
// hide system ui after delay
private void delayedHide(int delayInMilliseconds) {
this.hideSystemUiHandler.removeMessages(0);
this.hideSystemUiHandler.sendEmptyMessageDelayed(0, delayInMilliseconds);
}
private void hideSystemUi() {
View decorView = this.getWindow().getDecorView();
decorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_IMMERSIVE);
}
private void showSystemUi() {
View decorView = this.getWindow().getDecorView();
decorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
}
::end::
public static double CapabilitiesGetPixelAspectRatio () {