Commit Graph

34 Commits

Author SHA1 Message Date
Daniel Uranga
23f8e01d2a Cleaning code a bit. No need to call Font.loadGlyphs since this is done automatically by Text.fromString 2015-01-23 12:37:50 -06:00
Daniel Uranga
5b2287a374 Fixed Arabic text rendering using Harfbuzz. Updated TextRendering sample. 2015-01-23 12:37:50 -06:00
Joshua Granick
081dd94565 Improve console context, add support in 'Hello World' 2015-01-20 10:51:12 -08:00
Ryusei Yamaguchi
1a73ce418e correct a language tag
`ch` for Chamorro and `zh` for Chinese
2014-10-10 20:19:24 +09:00
MattTuttle
f1f5497b9e Removing trace and improving text positions 2014-08-04 10:01:01 -05:00
MattTuttle
c2e73d7e9c Merge branch 'next' of https://github.com/openfl/lime into text-harfbuzz
Conflicts:
	lime/graphics/Font.hx
	project/include/graphics/Font.h
	project/src/ExternalInterface.cpp
	project/src/graphics/Font.cpp
2014-08-04 09:51:51 -05:00
Joshua Granick
720a2090fb Update samples 2014-08-02 13:47:02 -07:00
Joshua Granick
51017010a8 Disband lime.media, create lime.audio and lime.math 2014-08-02 10:33:32 -07:00
Joshua Granick
d66f48a482 Restore Image as the default container type, with ImageBuffer underneath 2014-08-01 21:50:44 -07:00
Joshua Granick
1749a18ab4 Refactor into Image and ImageBuffer 2014-08-01 20:22:39 -07:00
MattTuttle
4503100713 Fixing font rendering bugs, harfbuzz still doesn't work right 2014-07-31 17:16:59 -05:00
MattTuttle
200e953641 Adding loadRange to Font 2014-07-30 17:08:16 -05:00
MattTuttle
83bb9d9b66 Font changes, Text (harfbuzz) and sample project added 2014-07-30 14:48:27 -05:00
Joshua Granick
4153d70187 Refactor OpenGL classes into lime.graphics.opengl, OpenAL into lime.media.openal, move image and sound into media 2014-07-29 21:24:21 -07:00
Joshua Granick
8a754646bc Handle HTML5 window resizing better 2014-07-11 12:53:32 -07:00
Joshua Granick
d4290a9515 Handle resize better 2014-07-09 19:26:21 -07:00
Joshua Granick
0faa375f72 Add application.init(), simplify SimpleImage sample 2014-07-09 16:32:55 -07:00
Joshua Granick
9b6fced383 Add HelloWorld sample 2014-07-09 14:52:44 -07:00
Joshua Granick
f8dc0c817a Update SimpleImage sample 2014-07-09 14:37:38 -07:00
Joshua Granick
a2be4e9a49 Make Matrix4 abstract to fix compile issues on some platforms, update sample to use Matrix4 2014-07-05 16:31:18 -07:00
Joshua Granick
3d0cb9e139 Move lime.graphics.opengl.* to lime.graphics 2014-06-20 15:21:06 -07:00
Joshua Granick
ef4f191464 Expose Application.window, and define config.background for all platforms 2014-06-20 13:51:18 -07:00
Joshua Granick
22ebfee143 Compile fix 2014-06-20 12:56:50 -07:00
Joshua Granick
e483261890 Update sample 2014-06-20 11:59:11 -07:00
Joshua Granick
f24dbff767 Use 'Image' instead of 'ImageData', expose both 'data' and 'bytes' from the Image object 2014-06-20 11:58:05 -07:00
Joshua Granick
4772ce2107 Vertex fix in sample 2014-06-19 09:06:45 -07:00
Joshua Granick
0cec6cba73 Allow overload for HTML5 GLRenderContext 2014-06-19 00:51:57 -07:00
Joshua Granick
975d58f2fa Add simple image sample for now 2014-06-19 00:51:57 -07:00
underscorediscovery
6401b32628 Fixing html5 sample using html based image loading 2014-05-16 19:25:22 -02:30
underscorediscovery
a722abca65 Adding provisional getBytes for html5 and fixing Main.hx compile issues for SimpleOpenGL
Although the PNG decoding is failing due to invalid header.
2014-05-16 18:15:57 -02:30
Christopher Kaster
e22309df9c fix samples 2014-02-03 23:13:32 +01:00
underscorediscovery
26af6c587b Wrapper; Samples; fix audio sample to match latest wrapper api 2014-01-30 00:18:45 -03:30
Joshua Granick
d39063ba08 Add lime icon to samples 2013-12-17 18:44:41 -08:00
Joshua Granick
7306ef8d36 Add lime-tools as dependency, move /examples to /samples for consistency, update HerokuShaders and SimpleOpenGL samples 2013-12-17 16:44:21 -08:00