Update SimpleImage sample

This commit is contained in:
Joshua Granick
2014-07-09 14:37:38 -07:00
parent b1432a514a
commit f8dc0c817a
2 changed files with 13 additions and 15 deletions

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@@ -55,16 +55,17 @@ class Main extends Application {
var vertexShaderSource =
"attribute vec3 aVertexPosition;
"attribute vec4 aPosition;
attribute vec2 aTexCoord;
varying vec2 vTexCoord;
uniform mat4 uModelViewMatrix;
uniform mat4 uProjectionMatrix;
uniform mat4 uMatrix;
void main(void) {
vTexCoord = aTexCoord;
gl_Position = uProjectionMatrix * uModelViewMatrix * vec4 (aVertexPosition, 1.0);
gl_Position = uMatrix * aPosition;
}";
var vertexShader = gl.createShader (gl.VERTEX_SHADER);
@@ -150,9 +151,9 @@ class Main extends Application {
gl.texParameteri (gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri (gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
#if js
gl.texImage2D (gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image.data);
gl.texImage2D (gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image.src);
#else
gl.texImage2D (gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, image.bytes);
gl.texImage2D (gl.TEXTURE_2D, 0, gl.RGBA, image.textureWidth, image.textureHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, image.data);
#end
gl.texParameteri (gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri (gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
@@ -182,7 +183,7 @@ class Main extends Application {
var image = Assets.getImage ("assets/lime.png");
context.fillStyle = "#" + StringTools.hex (config.background, 6);
context.fillRect (0, 0, window.width, window.height);
context.drawImage (image.data, 0, 0, image.width, image.height);
context.drawImage (image.src, 0, 0, image.width, image.height);
case DOM (element):
@@ -191,7 +192,7 @@ class Main extends Application {
case FLASH (sprite):
var image = Assets.getImage ("assets/lime.png");
sprite.graphics.beginBitmapFill (image.data);
sprite.graphics.beginBitmapFill (image.src);
sprite.graphics.drawRect (0, 0, image.width, image.height);
case OPENGL (gl):
@@ -204,14 +205,12 @@ class Main extends Application {
gl.clearColor (r, g, b, a);
gl.clear (gl.COLOR_BUFFER_BIT);
var vertexAttribute = gl.getAttribLocation (shaderProgram, "aVertexPosition");
var vertexAttribute = gl.getAttribLocation (shaderProgram, "aPosition");
var texCoordAttribute = gl.getAttribLocation (shaderProgram, "aTexCoord");
var projectionMatrixUniform = gl.getUniformLocation (shaderProgram, "uProjectionMatrix");
var modelViewMatrixUniform = gl.getUniformLocation (shaderProgram, "uModelViewMatrix");
var matrixUniform = gl.getUniformLocation (shaderProgram, "uMatrix");
var imageUniform = gl.getUniformLocation (shaderProgram, "uImage0");
var projectionMatrix = Matrix4.createOrtho (0, window.width, window.height, 0, -1000, 1000);
var modelViewMatrix = new Matrix4 ();
var matrix = Matrix4.createOrtho (0, window.width, window.height, 0, -1000, 1000);
gl.useProgram (shaderProgram);
gl.enableVertexAttribArray (vertexAttribute);
@@ -229,8 +228,7 @@ class Main extends Application {
gl.bindBuffer (gl.ARRAY_BUFFER, texCoordBuffer);
gl.vertexAttribPointer (texCoordAttribute, 2, gl.FLOAT, false, 0, 0);
gl.uniformMatrix4fv (projectionMatrixUniform, false, projectionMatrix);
gl.uniformMatrix4fv (modelViewMatrixUniform, false, modelViewMatrix);
gl.uniformMatrix4fv (matrixUniform, false, matrix);
gl.uniform1i (imageUniform, 0);
gl.drawArrays (gl.TRIANGLE_STRIP, 0, 4);