ProPuke
00d4bdcee8
fixed: fonts paths inconsistent between iOS installs
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Both Core/ and CoreAddition/ must be searched as they seem to vary
between iOS version and individual device
2015-12-15 22:22:03 +00:00
ProPuke
8d6605233a
fixed: system fonts did not load on modern iOS with legacy
2015-11-24 04:59:51 +00:00
Tiago Ling Alexandre
077b4781a5
Legacy: Fixes virtual keyboard on BlackBerry
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If `virtualkeyboard_change_options()` is not called, whenever the user requests the virtual keyboard the last one used by the operating system will be displayed. For instance, if the user unlocks the phone (numeric layout), goes directly to a Lime / OpenFL application and requests the keyboard, the one displayed will be the numeric one.
2015-10-12 15:55:48 -03:00
Joshua Granick
4e1dc68a18
Legacy compile fix
2015-10-05 20:16:28 -07:00
Joshua Granick
95067adb7a
Legacy audio fix
2015-10-05 20:12:01 -07:00
Joshua Granick
64df4270b6
Fix iOS multitouch (legacy)
2015-09-21 13:42:34 -07:00
Daniel Uranga
b2732b3b34
[legacy] Only use the SDL text input api on desktop platforms
2015-09-15 17:15:11 -03:00
Daniel Uranga
826401c08c
[legacy] handle non-US layout keyboards in input textfields
2015-09-11 17:13:32 -03:00
Joshua Granick
60c9ce0de9
Compile fix
2015-09-03 02:00:24 -07:00
Joshua Granick
f618c4648a
Make window.alert simpler
2015-09-02 17:59:30 -07:00
Joshua Granick
dc919adccc
Name window.notify back to window.alert and unify with simple message box support
2015-09-02 09:53:03 -07:00
Joshua Granick
b199e7ac7d
Rename to window.notify (should have a more robust notification system in the future)
2015-09-02 09:01:04 -07:00
Tommy X
04b30f5010
Added Alert function
2015-09-01 20:21:11 -04:00
Joshua Granick
53cb4871fe
Revert "fixed: legacy word-wrapped TextFields would sometimes leave an extra empty line below"
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This reverts commit d4cc390c45 .
2015-08-28 11:30:11 -07:00
ProPuke
d4cc390c45
fixed: legacy word-wrapped TextFields would sometimes leave an extra empty line below
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disclaimer: I just pushed buttons and this worked (fixed my test cases).
I actually have no idea what I'm doing.
2015-08-27 15:51:30 -07:00
Nikolay Grebenshikov
72466d6b28
Fix the multitouch support on iOS
2015-08-21 16:49:52 +06:00
Nikolay Grebenshikov
6fd3b4142a
Fix the multitouch support on iOS
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It's strange why touches parameter passed to the methods doesn't have all touches. But this fix works for me.
2015-08-21 15:54:58 +06:00
Lars A. Doucet
924f478a81
added legacy support for wiimote gamepad detection
2015-07-14 10:36:01 -05:00
Joshua Granick
6d107b6517
Fix legacy mouse events
2015-07-08 09:02:49 -07:00
Joshua Granick
1775999fc2
Update tinyxml.h
2015-07-02 16:25:26 -07:00
jgranick
362776315f
Allow compilation with QCC
2015-07-02 13:38:08 -07:00
Joshua Granick
b31b27e323
LZMA encode fix
2015-06-27 12:37:18 -07:00
Joshua Granick
9522683a03
Compile fix
2015-06-24 16:24:15 -07:00
Joshua Granick
833a1fd7b5
Merge pull request #487 from DanielUranga/master
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Hardware screen resolution for Blackberry
2015-06-23 10:47:23 -07:00
Daniel Uranga
dee2821dc9
Hardware screen resolution X/Y for Blackberry
2015-06-23 13:26:26 -03:00
Joshua Granick
76c23364d3
Build with shared LZMA lib
2015-06-23 08:59:10 -07:00
Joshua Granick
c6f060bce5
Be more aggressive about closing file handles in Audio.cpp (legacy)
2015-06-23 08:09:45 -07:00
Joshua Granick
d1a27b7ee1
Restore middle/right click for legacy SDL2 stage
2015-06-22 14:40:35 -07:00
Lars A. Doucet
16dcfcf5e5
Legacy: add a simple joystick model identification hack per Nils' suggestions
2015-06-16 09:31:09 -05:00
Fernando Serboncini
acde3689cc
Fix legacy Surface.BlitChannel source rect
2015-06-14 14:26:50 -04:00
Joshua Granick
172ab1a307
Disable ALLOW_HIGHDPI for now (causing wrong resolution)
2015-06-12 10:05:53 -07:00
Joshua Granick
b306b17472
Use DPI-aware keyboard height on iOS (legacy)
2015-06-10 23:57:22 -07:00
Joshua Granick
1e957af084
Merge pull request #361 from PVince81/sdlmultitouch
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[legacy] Add finger touch events to SDL2Stage
2015-06-07 14:37:34 -07:00
Vincent Petry
d79cd87793
Added Windows defined for multitouch in SDL2Stage
2015-06-07 22:23:39 +02:00
Vincent Petry
421bb9cf33
Add finger touch events to SDL2Stage
2015-06-07 22:23:39 +02:00
Carlos Madrazo
a7a1078067
Fix skipping BEXT Chunk (BWF format in .wav)
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Hi. This is clearly a typo since wave_data.subChunkSize (undefined) was used instead of wave_format.subChunkSize obtained from the fread. I am not sure about the extra 16 bytes, but this fixes my BWF files (just skips the chunk) and should not affect the normal WAV files. Thanks.
2015-06-05 15:41:05 -05:00
Joshua Granick
6ecb71c1b4
Merge pull request #465 from speps/master
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Add Retina display support on OSX.
2015-06-05 11:03:04 -07:00
Daniel Uranga
51bc7c33ec
Fix Blackberry crash when calling system's "iswalpha" or "isdigit"
2015-06-05 13:48:06 -03:00
Remi Gillig
a7c95df6a9
Add SDL_WINDOW_ALLOW_HIGHDPI to SDL_CreateWindow flags so Retina support works on OSX.
2015-06-05 16:34:52 +01:00
Joshua Granick
6d58619294
Fix webOS legacy build
2015-05-22 17:27:31 -07:00
Joshua Granick
2ebbb58493
Set cURL connect timeout to 30 seconds (300 is too long)
2015-05-14 15:27:48 -07:00
Tommy X
af4a8eb92c
Improve default alpha blending
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Change default alpha blending blendFunc to correctly blend alpha for RGBA textures in non-premultiplied alpha mode
2015-04-14 16:32:01 -04:00
Joshua Granick
6a6d37f734
Use safe name for registering statics, use 'lime_legacy_' for legacy prims to avoid conflicting names
2015-04-07 12:03:16 -07:00
Joshua Granick
fc584bf7c1
Use assetManager reference in legacy that exists in hybrid mode as well
2015-04-06 13:22:27 -07:00
Joshua Granick
5df7984255
Do not define -Dlime-legacy when using Lime hybrid
2015-04-06 12:37:08 -07:00
Joshua Granick
b0b526812b
Shutdown OpenAL for ManagedStage
2015-04-04 23:04:05 -07:00
Joshua Granick
3153f47f22
Rename the legacy lime binary to 'lime-legacy'
2015-04-04 22:15:29 -07:00
Joshua Granick
a6590150fc
Implement softKeyboardRect for iOS (legacy)
2015-03-31 17:12:00 -07:00
Joshua Granick
8a4b1f4dd4
Potential add for softKeyboardRect on iOS
2015-03-31 15:40:18 -07:00
Nilsen Filc
218f3e5d5f
joystick connection accounting fix
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Tested with 3 simultaneous joypads and deconnection+reconnection scenario. Thanks to Alan McCosh for pointing this out.
2015-03-18 18:20:18 +01:00