Added Windows defined for multitouch in SDL2Stage

This commit is contained in:
Vincent Petry
2015-03-28 19:01:28 +01:00
parent 421bb9cf33
commit d79cd87793

View File

@@ -268,7 +268,7 @@ public:
}
mPrimarySurface->IncRef();
#if defined(WEBOS) || defined(BLACKBERRY) || defined(HX_LINUX)
#if defined(WEBOS) || defined(BLACKBERRY) || defined(HX_LINUX) || defined(HX_WINDOWS)
mMultiTouch = true;
#else
mMultiTouch = false;
@@ -535,7 +535,7 @@ public:
}
#endif
#if defined(WEBOS) || defined(BLACKBERRY) || defined(HX_LINUX)
#if defined(WEBOS) || defined(BLACKBERRY) || defined(HX_LINUX) || defined(HX_WINDOWS)
if (inEvent.type == etMouseMove || inEvent.type == etMouseDown || inEvent.type == etMouseUp)
{
if (mSingleTouchID == NO_TOUCH || inEvent.value == mSingleTouchID || !mMultiTouch)
@@ -683,7 +683,7 @@ public:
bool getMultitouchSupported()
{
#if defined(WEBOS) || defined(BLACKBERRY) || defined(HX_LINUX)
#if defined(WEBOS) || defined(BLACKBERRY) || defined(HX_LINUX) || defined(HX_WINDOWS)
return true;
#else
return false;
@@ -696,7 +696,7 @@ public:
bool getMultitouchActive()
{
#if defined(WEBOS) || defined(BLACKBERRY) || defined(HX_LINUX)
#if defined(WEBOS) || defined(BLACKBERRY) || defined(HX_LINUX) || defined(HX_WINDOWS)
return mMultiTouch;
#else
return false;
@@ -1210,7 +1210,7 @@ void ProcessEvent(SDL_Event &inEvent)
//int inValue=0, int inID=0, int inFlags=0, float inScaleX=1,float inScaleY=1, int inDeltaX=0,int inDeltaY=0
Event mouse(etMouseMove, inEvent.motion.x, inEvent.motion.y, 0, 0, 0, 1.0f, 1.0f, deltaX, deltaY);
#if defined(WEBOS) || defined(BLACKBERRY) || defined(HX_LINUX)
#if defined(WEBOS) || defined(BLACKBERRY) || defined(HX_LINUX) || defined(HX_WINDOWS)
mouse.value = inEvent.motion.which;
mouse.flags |= efLeftDown;
#else
@@ -1222,7 +1222,7 @@ void ProcessEvent(SDL_Event &inEvent)
case SDL_MOUSEBUTTONDOWN:
{
Event mouse(etMouseDown, inEvent.button.x, inEvent.button.y, inEvent.button.button - 1);
#if defined(WEBOS) || defined(BLACKBERRY) || defined(HX_LINUX)
#if defined(WEBOS) || defined(BLACKBERRY) || defined(HX_LINUX) || defined(HX_WINDOWS)
mouse.value = inEvent.motion.which;
mouse.flags |= efLeftDown;
#else
@@ -1234,7 +1234,7 @@ void ProcessEvent(SDL_Event &inEvent)
case SDL_MOUSEBUTTONUP:
{
Event mouse(etMouseUp, inEvent.button.x, inEvent.button.y, inEvent.button.button - 1);
#if defined(WEBOS) || defined(BLACKBERRY) || defined(HX_LINUX)
#if defined(WEBOS) || defined(BLACKBERRY) || defined(HX_LINUX) || defined(HX_WINDOWS)
mouse.value = inEvent.motion.which;
#else
AddModStates(mouse.flags);