underscorediscovery
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6cc4631ada
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fixing bunches of stuff for html5, adding some html5 texture loading and html5 getText implementations, forwarding a lot more events from nme to host applications, adding some of the events from html5 forwarding as well, adding html5 compatible bytearrays
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2013-06-29 22:49:48 -02:30 |
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underscorediscovery
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0ba5e04e6f
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Refactoring rendering/window logic into their respective classes, ordering them better for abstractions
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2013-06-27 05:45:53 -02:30 |
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underscorediscovery
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3467104504
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Updating spacing
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2013-06-27 03:32:34 -02:30 |
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underscorediscovery
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6c61d16c3f
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Adding asset folders
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2013-06-26 16:14:39 -02:30 |
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underscorediscovery
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e5b5b58b2c
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Removing logging for now
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2013-06-25 23:57:08 -02:30 |
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underscorediscovery
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9df20d92cf
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Adding provisional html5 support, normal GL access appears to be working fine, but no Assets support and lacking ByteArray implementations to be fixed later.
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2013-06-25 23:28:42 -02:30 |
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underscorediscovery
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ccb154fd2b
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Renaming to LiME
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2013-06-25 03:38:35 -02:30 |
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underscorediscovery
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4068f30c99
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Adding some minor tweaks
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2013-06-25 03:14:41 -02:30 |
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underscorediscovery
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23df060c74
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tidying spaces and such
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2013-06-24 02:26:58 -02:30 |
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underscorediscovery
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edf15b6806
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Tidying constructor calls and passing nmegl reference through ready instead for now
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2013-06-23 15:20:41 -02:30 |
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underscorediscovery
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7911fae295
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Reorganising classes and structure, changing how render and update loops are accessed for clarity and better code
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2013-06-23 03:16:12 -02:30 |
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Sven Bergström
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9d6eae9c02
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Update README.md
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2013-06-22 20:22:08 -07:00 |
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underscorediscovery
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7ce604c914
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Adding initial commit
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2013-06-23 00:24:09 -02:30 |
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Sven Bergström
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182dbbe66b
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Initial commit
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2013-06-22 19:49:07 -07:00 |
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