Commit Graph

24 Commits

Author SHA1 Message Date
underscorediscovery
336ca6ddce Fixing android timing issues, and cpu usage on desktop. Must investigate full frame speed (not limited) as build tools always pass in a default value. Also including newer android java code from nme 2013-09-11 14:58:24 -02:30
underscorediscovery
79cf1173c5 Cleaning up project names from old naming 2013-07-19 02:57:43 -02:30
underscorediscovery
80577d9e0b removing old test assets 2013-07-19 01:51:57 -02:30
underscorediscovery
c4ed648030 adding slight delay for cpu usage in for now 2013-07-18 20:39:38 -02:30
underscorediscovery
00cd4a95f2 Fixing sound errors on html5 2013-07-18 02:17:56 -02:30
underscorediscovery
10d30f3925 Fixing silly build error 2013-07-18 02:12:34 -02:30
underscorediscovery
11c38e4fdc Fixing silly build error 2013-07-18 02:11:44 -02:30
underscorediscovery
ff2ab5609c Adding some audio tests for new OpenALcode 2013-07-18 02:02:08 -02:30
underscorediscovery
46a9fac71c Adding a minor sleep period to not spend 100% cpu. 2013-07-17 21:36:47 -02:30
underscorediscovery
83b9bd60a9 Fixing silly mistake in example project 2013-07-17 19:08:22 -02:30
underscorediscovery
9934fb853e Updating the random indexes to work on mobile. Todo:Try all the shaders and find the best ones. 2013-07-17 14:03:40 -02:30
underscorediscovery
c2abc010ea Fixing template files for legitimate iOS builds 2013-07-17 13:52:49 -02:30
underscorediscovery
73160ce78b Cleaning up some older flash code, for the code completion stuff. Adding nmeCheckTimers from the nme timer class to work and actuate to work 2013-07-12 05:43:54 -02:30
underscorediscovery
a74c006e76 Fixing spam printing 2013-07-09 20:42:55 -02:30
underscorediscovery
e579289c3b Fixing fallbacks for set timeout.. Apparently opera 12 doesn't even have bloody requestAnimationFrame lol 2013-07-01 04:41:12 -02:30
underscorediscovery
6cc4631ada fixing bunches of stuff for html5, adding some html5 texture loading and html5 getText implementations, forwarding a lot more events from nme to host applications, adding some of the events from html5 forwarding as well, adding html5 compatible bytearrays 2013-06-29 22:49:48 -02:30
underscorediscovery
3467104504 Updating spacing 2013-06-27 03:32:34 -02:30
underscorediscovery
6c61d16c3f Adding asset folders 2013-06-26 16:14:39 -02:30
underscorediscovery
9df20d92cf Adding provisional html5 support, normal GL access appears to be working fine, but no Assets support and lacking ByteArray implementations to be fixed later. 2013-06-25 23:28:42 -02:30
underscorediscovery
ccb154fd2b Renaming to LiME 2013-06-25 03:38:35 -02:30
underscorediscovery
4068f30c99 Adding some minor tweaks 2013-06-25 03:14:41 -02:30
underscorediscovery
edf15b6806 Tidying constructor calls and passing nmegl reference through ready instead for now 2013-06-23 15:20:41 -02:30
underscorediscovery
7911fae295 Reorganising classes and structure, changing how render and update loops are accessed for clarity and better code 2013-06-23 03:16:12 -02:30
underscorediscovery
7ce604c914 Adding initial commit 2013-06-23 00:24:09 -02:30