Joshua Granick
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861c0fe63b
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Fallback to software if hardware is not available
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2015-07-23 08:09:30 -07:00 |
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Joshua Granick
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7b5d1a3c7a
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Fix Image native fillRect and floodFill
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2015-07-22 18:37:10 -07:00 |
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Joshua Granick
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7f6418d0e2
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Cleanup
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2015-07-22 18:36:58 -07:00 |
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Nilsen Filc
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3283085faf
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fix build
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2015-07-21 22:51:16 +02:00 |
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Joshua Granick
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905e384ca2
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Finish implementating C++ Image operations
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2015-07-21 11:09:35 -07:00 |
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Joshua Granick
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fadc285209
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Fixes
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2015-07-21 10:38:29 -07:00 |
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Joshua Granick
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d6750818fc
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More work on pixel operations
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2015-07-21 10:08:29 -07:00 |
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Joshua Granick
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c0ef737af0
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Begin implementation of C++ Image data methods again
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2015-07-21 09:07:52 -07:00 |
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Joshua Granick
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89d67f9927
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Guard against garbage collection in bytes (fixes #498)
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2015-07-09 10:29:24 -07:00 |
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Joshua Granick
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f80adfae95
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Add LZMA
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2015-06-25 14:13:02 -07:00 |
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Joshua Granick
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5f3acf4bc3
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Fix image encode
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2015-06-24 16:15:03 -07:00 |
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Joshua Granick
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46958400ba
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Use bitsPerPixel
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2015-06-20 09:27:47 -07:00 |
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Joshua Granick
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d73460da18
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Create a new native Bytes implementation, use it instead of ByteArray for better ByteArray and Bytes support
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2015-06-19 14:11:15 -07:00 |
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Joshua Granick
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0090c953b7
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Add JPEG and PNG decodeBytes/decodeFile, with support for skipping imageBuffer.data
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2015-06-12 11:30:33 -07:00 |
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Joshua Granick
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5c5430ea0b
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Add additional gamepad mappings
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2015-06-12 09:10:35 -07:00 |
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vroad
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21b84a5b3b
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Fix high cpu usage in TextLayout
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2015-06-03 22:28:31 +09:00 |
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Joshua Granick
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cb87783f2b
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Add support for application.frameRate
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2015-05-14 16:29:31 -07:00 |
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Joshua Granick
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2d3f51d2a4
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Initial support for text input/edit events
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2015-05-12 07:11:21 -07:00 |
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Joshua Granick
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2ec0f7c4b2
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Add Cairo currentPoint/hasCurrentPoint
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2015-05-06 00:22:45 -07:00 |
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Joshua Granick
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2b75564951
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Some work on pixel formats
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2015-05-04 15:54:50 -07:00 |
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Joshua Granick
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6e705aa23f
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Initial support for software rendering using Cairo
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2015-05-01 18:13:40 -07:00 |
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Joshua Granick
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ceab8ce28b
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More work on Cairo bindings
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2015-05-01 12:25:53 -07:00 |
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Joshua Granick
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632f0e695d
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Add window enter and leave events (mouse focus)
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2015-04-24 02:18:30 -07:00 |
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MrCdK
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7703a8e2c0
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Fix windows imageBuffer transparent value
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2015-04-24 00:33:19 +02:00 |
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Joshua Granick
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d88a14a2a0
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Add CFFI setPixels
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2015-04-14 16:44:26 -07:00 |
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Joshua Granick
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8680d42d25
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Add more CFFI methods, improve use within the tools (force color order)
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2015-04-14 16:15:32 -07:00 |
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Joshua Granick
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e2c2359726
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Add floodFill in CFFI
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2015-04-14 14:26:57 -07:00 |
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Joshua Granick
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560a78db62
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Add support for PixelFormat (RGBA, ARGB) in Image, add more CFFI methods
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2015-04-14 13:49:58 -07:00 |
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Joshua Granick
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338518a5f4
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Add more Image pixel operation CFFI functions
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2015-04-13 17:35:30 -07:00 |
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Joshua Granick
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a16894571e
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Speed up some operations
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2015-04-13 13:15:19 -07:00 |
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Joshua Granick
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6d8c9458fe
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Cleanup, using Mouse.warp and Mouse.lock, window.onMouseMoveRelative, removing 'button' value from mouse move event
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2015-03-26 02:10:08 -07:00 |
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Joshua Granick
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3ea7830673
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Merge pull request #386 from sepharoth213/master
Adding mouse functionality for locking/warping in native
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2015-03-26 01:18:47 -07:00 |
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Aaron Santiago
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96e33a57fb
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Changed setRelative to lock attribute
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2015-03-25 23:51:31 -04:00 |
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Aaron Santiago
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1228ee3fe4
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Added global and window mouse warps
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2015-03-25 20:38:34 -04:00 |
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Joshua Granick
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4f55cf27e2
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Update the initial window position and sizze after creation
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2015-03-25 17:23:49 -07:00 |
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Aaron Santiago
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d91bfda587
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Added SetRelative function to lime.Mouse to allow for locking the mouse to the screen in native.
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2015-03-25 17:37:00 -04:00 |
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Joshua Granick
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0ab97dd98a
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Add System.fontsDirectory
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2015-03-23 18:55:13 -07:00 |
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Joshua Granick
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138e3f6703
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Implement window.fullscreen and window.minimize, add onWindow minimize, restore, fullscreen events
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2015-03-19 16:55:38 -07:00 |
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Joshua Granick
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ea0db8f13f
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Populate additional Config values, use company name and file name for preference path
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2015-03-19 14:16:31 -07:00 |
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Joshua Granick
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0f1efafea7
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Add System.applicationDirectory, userDirectory, etc
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2015-03-19 12:30:01 -07:00 |
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Joshua Granick
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ed0ca6f512
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More work on Gamepad support
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2015-03-18 02:58:31 -07:00 |
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Joshua Granick
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cfbf3f4a3f
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Initial Lime Gamepad API
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2015-03-18 01:42:56 -07:00 |
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Joshua Granick
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74592ed5bd
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Rename (and refactor) TextLayout, update GlyphMetrics
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2015-03-14 23:50:32 -07:00 |
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Joshua Granick
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168473e5c2
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Change Font.getChar* to Font.getGlyph* (makes more sense) and remove unused Glyph/GlyphIndex classes
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2015-03-12 22:19:49 -07:00 |
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Joshua Granick
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7aaaa16ada
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Make Font.getGlyphMetrics use an index only
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2015-03-12 21:59:51 -07:00 |
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Joshua Granick
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1eede284a6
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Add Font.getCharIndices
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2015-03-12 21:53:55 -07:00 |
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Joshua Granick
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93b20b38c0
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Improve system for Font rendering, need to improve charCode -> glyphIndex mapping though
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2015-03-12 21:26:18 -07:00 |
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Joshua Granick
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ca05d8994c
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More work on Font API
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2015-03-10 01:14:39 -07:00 |
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Joshua Granick
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0f6f022dab
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Add Font.getTextMetrics, rename TextLayout->TextEngine
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2015-03-09 08:09:09 -07:00 |
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Joshua Granick
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a406401848
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Add more Font details, fix @:font embedding
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2015-03-09 04:57:13 -07:00 |
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