Commit Graph

582 Commits

Author SHA1 Message Date
player-03
cf308cd4cb Clarify FileDialog.hx documentation.
If we're going to write documentation here, we should include all the features and edge cases.
2021-10-07 13:30:58 -04:00
pfoof
b9c06ff299 Added comment/docs for lime.ui.FileDialog. 2021-10-06 21:27:41 +02:00
Joshua Granick
c650924a7e Compile fix 2021-07-27 15:00:30 -07:00
Joshua Granick
1ecf38f5b3 Fix CFFI calls in FileDialog for HL target 2021-07-27 14:50:05 -07:00
Griss
486d69fdcf Update FileDialog.hx 2021-07-27 14:50:05 -07:00
Joshua Granick
105cc69cb7 Do not add double end-slash in PackedAssetLibrary (#1447) 2021-07-23 09:18:34 -07:00
Giuppe
f56391b8bb fix: Shader compiler is giving warnings only when there are errors present 2021-07-23 09:05:50 -07:00
Alan
7a58c24582 MOD: start adb server beforehand 2021-07-23 09:03:06 -07:00
Alan
5c94adecd3 FIX: wrap adb command in sh -c "..."
This enables the stdout redirection to work on non-Windows platforms
2021-07-23 09:03:06 -07:00
Joseph Cloutier
76d953e909 Fix NativeAudioSource.stop()
The `setCurrentTime()` function calls `AL.sourcePlay()` if `playing` is
still true, so that should only be called after `playing = false;`.

One could also place the call before `AL.sourceStop()`, but that will
lead to a few extra function calls. Plus, if `stop()` is supposed to
reset the playback time, it should probably do that whether or not the
sound is playing (i.e., outside the `if` block).
2021-07-23 09:01:22 -07:00
Joseph Cloutier
195b1dbaef Reword comment for accuracy
Fixing a mistake I made in 0d1df40.
2021-07-23 09:01:22 -07:00
Justin Espedal
151606b119 Change packed assets header to "lime-asset-pack"
This is a little more distinct than "asset-pack", further reducing the chance of the resulting file being mistaken for something it isn't.
2021-07-23 09:00:44 -07:00
Justin Espedal
5136482127 Don't let packed asset files begin with a compression header
Packed asset libraries are sequences of individual files, sometimes compressed, and concatenated. If each file is compressed, this causes the asset pack as a whole to begin with compressed file headers, which may cause some software to mistake the file as being one large compressed file, which it isn't.

For example, some html5 web portals may try to automatically determine if a file is gzip-compressed, and if they are, serve the file with the "content-encoding: gzip" header. That will cause a web browser to decompress the file while downloading it, leading to two issues:

1. The compressed file header is only for the first file in the pack, so we'll only receive the data for the first file.
2. The data will be in an already-decompressed state, which we don't expect.

This will manifest as an error like "Uncaught incorrect header check" when trying to load and decompress what we expect to be compressed data.

This change prepends the string "asset-pack" to the start of the file. It's applied to all pack types, not just compressed ones. For uncompressed packs, I presume that there's the possibility that whatever file header happens to be present on the first file in the pack has other inadvertent effects.
2021-07-23 09:00:44 -07:00
Giuppe
34d997d316 fix getShaderInfoLog null result check on HashLink target 2021-04-16 03:54:28 +02:00
Justin Espedal
f110d52e5a Allow hyphen for launchStoryboard template property typing
When parsing the attributes attached to a launchStoryboard element, in addition to the colon character (`:`), allow the hyphen character (`-`) to be used as the separator between a template property's name and its type.

Although colon is familiar to Haxe developers as the variable type specifier (e.g. `var i:Int = 0;`), the colon character's expected usage within xml is to separate the local name from the namespace. So usage of colon here could be unexpected, and also causes trouble in formalizing the specification as an xsd.

Retain the ability to parse `:` for backward compatibility.
2021-04-15 00:34:53 +09:00
player-03
caa7feff1c Reword comment for clarity
(Also for grammar and consistent line length.)
2021-04-10 20:40:51 -07:00
player-03
a4aa3f2dd8 Simplify native_audio_buffers implementation
The previous version was backwards - `native_audio_buffers` would be ignored if defined, and used if not defined. Worse, with all the `!` operators, it was hard to tell.

This implementation tries to fix the error in a way that is easier for a human to check.
2021-04-10 20:40:51 -07:00
m0rkeulv
feae6af85a Making NativeAudio buffers configurable & playback behaving like other sources. 2021-04-10 20:40:51 -07:00
player-03
c743fe10c4 Merge pull request #1445 from player-03/workingDirectory
Use existing "workingDirectory" value instead of re-calculating.
2021-03-29 05:07:46 -04:00
Joshua Granick
8c9808b038 Run formatter 2021-03-10 13:22:39 -08:00
Joshua Granick
2c563b7809 Fix abstract casts on Haxe 4.2 2021-03-10 13:21:31 -08:00
player-03
99649ef487 Remove trailing tab 2021-03-03 18:03:32 -05:00
player-03
f9a1f645d5 Standardize formatting 2021-03-02 23:45:49 -05:00
m0rkeulv
0c032c7a2a using primitives 2021-02-18 21:42:34 +01:00
m0rkeulv
eb60e5581e Fix incorrect type in init statement 2021-02-15 21:29:53 +01:00
m0rkeulv
56d0bd1089 remove changes that where committed by mistake. 2021-02-14 11:33:42 +01:00
m0rkeulv
0e47fd399d remove @:generic on abstracts 2021-02-14 00:06:48 +01:00
m0rkeulv
ef14ba3faa making tools build 2021-02-13 23:19:21 +01:00
m0rkeulv
59ddb9636b Add @:transitive to abstracts were needed to build with haxe 4.2 2021-02-13 23:04:17 +01:00
Kostas Chatzikokolakis
d2fcc5547d PackedAssetLibrary: use Path.join for rootPath 2021-01-27 13:37:02 +02:00
Joseph Cloutier
8416759e33 Use existing value instead of re-calculating.
Now that `project.workingDirectory` exists, we may as well use it.

I considered adding "${workingDirectory}" as a valid value, to match
"`project.workingDirectory`", but decided to keep changes to a minimum.
2021-01-06 14:50:44 -05:00
Joshua Granick
a22d55762a Do not fail if major performance caveat and WebGL was requested 2020-12-17 12:37:37 -08:00
Joshua Granick
c43be68eab Revert "add failIfMajorPerformanceCaveat setting"
This reverts commit aa77fcbdd7.
2020-12-17 12:37:37 -08:00
loudoweb
6ac395a706 remove garbage from bytes when saving a file on html5, see : https://community.openfl.org/t/problem-with-filereference-save-xml/12776/2 2020-12-01 15:57:11 -08:00
rainyt
8e7ab67745 Fix IEM Input text
Fix IEM Input text
2020-11-10 10:32:53 -08:00
Joshua Granick
c6c24b4dfd Speed up AIR application boot time 2020-11-10 10:28:51 -08:00
Justin Espedal
f75bfa2700 Hashlink vorbis bindings 2020-10-21 10:36:17 -07:00
Александр Хохлов
aa77fcbdd7 add failIfMajorPerformanceCaveat setting 2020-10-14 09:23:52 +04:00
Joshua Granick
d918341db0 Set focus/activate on HTML5 windows using visibilitychanged event as well (close #1401) 2020-09-24 10:58:02 -07:00
Zanzlanz
283176fa5e Fix audio stutter on HTML5
Patches an issue causing audio to play twice if force_html_audio is enabled. This appears to be an oversight with Howl.
2020-09-01 20:38:49 -07:00
Jens Fischer
eac0c93b2c Fix Std.is() deprecation warnings with Haxe 4.2 (#1412) 2020-07-18 09:24:01 +02:00
loudoweb
f6251e4452 add removeAll feature for lime event 2020-07-07 23:05:15 +02:00
Joshua Granick
a3829085e8 Fix #1398 ES6 init 2020-06-22 09:16:01 -07:00
Joshua Granick
fbe94170c9 Change __js__ for js.Syntax.code on Haxe 4 (resolve #1397) 2020-05-20 08:58:44 -07:00
Joshua Granick
84dba98700 Revert "Restore previous focus after setting HTML5 clipboard"
This reverts commit 8ca1927844.
2020-03-18 13:56:38 -07:00
Joshua Granick
c0c061c866 Revert window maximize/restore workaround on Windows (causing maximize to become disabled) 2020-03-18 13:16:33 -07:00
Joshua Granick
8ca1927844 Restore previous focus after setting HTML5 clipboard 2020-03-16 21:23:32 -07:00
Joshua Granick
5a99ef3175 Remove setTextInputEnabled workaround on Android 2020-03-03 12:34:18 -08:00
dpomier
62ed5c2cb9 fix some implicit casts 2020-02-05 17:15:14 -08:00
PlutoniumBytes
72dd60f1c8 Update default iphone simulator
Iphone 6 silmulator is no longer supported, updated to iphone 11
2020-01-31 13:01:18 -08:00