Joshua Granick
172ab1a307
Disable ALLOW_HIGHDPI for now (causing wrong resolution)
2015-06-12 10:05:53 -07:00
Joshua Granick
b306b17472
Use DPI-aware keyboard height on iOS (legacy)
2015-06-10 23:57:22 -07:00
Joshua Granick
1e957af084
Merge pull request #361 from PVince81/sdlmultitouch
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[legacy] Add finger touch events to SDL2Stage
2015-06-07 14:37:34 -07:00
Vincent Petry
d79cd87793
Added Windows defined for multitouch in SDL2Stage
2015-06-07 22:23:39 +02:00
Vincent Petry
421bb9cf33
Add finger touch events to SDL2Stage
2015-06-07 22:23:39 +02:00
Carlos Madrazo
a7a1078067
Fix skipping BEXT Chunk (BWF format in .wav)
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Hi. This is clearly a typo since wave_data.subChunkSize (undefined) was used instead of wave_format.subChunkSize obtained from the fread. I am not sure about the extra 16 bytes, but this fixes my BWF files (just skips the chunk) and should not affect the normal WAV files. Thanks.
2015-06-05 15:41:05 -05:00
Joshua Granick
6ecb71c1b4
Merge pull request #465 from speps/master
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Add Retina display support on OSX.
2015-06-05 11:03:04 -07:00
Daniel Uranga
51bc7c33ec
Fix Blackberry crash when calling system's "iswalpha" or "isdigit"
2015-06-05 13:48:06 -03:00
Remi Gillig
a7c95df6a9
Add SDL_WINDOW_ALLOW_HIGHDPI to SDL_CreateWindow flags so Retina support works on OSX.
2015-06-05 16:34:52 +01:00
Joshua Granick
6d58619294
Fix webOS legacy build
2015-05-22 17:27:31 -07:00
Joshua Granick
2ebbb58493
Set cURL connect timeout to 30 seconds (300 is too long)
2015-05-14 15:27:48 -07:00
Tommy X
af4a8eb92c
Improve default alpha blending
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Change default alpha blending blendFunc to correctly blend alpha for RGBA textures in non-premultiplied alpha mode
2015-04-14 16:32:01 -04:00
Joshua Granick
6a6d37f734
Use safe name for registering statics, use 'lime_legacy_' for legacy prims to avoid conflicting names
2015-04-07 12:03:16 -07:00
Joshua Granick
fc584bf7c1
Use assetManager reference in legacy that exists in hybrid mode as well
2015-04-06 13:22:27 -07:00
Joshua Granick
5df7984255
Do not define -Dlime-legacy when using Lime hybrid
2015-04-06 12:37:08 -07:00
Joshua Granick
b0b526812b
Shutdown OpenAL for ManagedStage
2015-04-04 23:04:05 -07:00
Joshua Granick
3153f47f22
Rename the legacy lime binary to 'lime-legacy'
2015-04-04 22:15:29 -07:00
Joshua Granick
a6590150fc
Implement softKeyboardRect for iOS (legacy)
2015-03-31 17:12:00 -07:00
Joshua Granick
8a4b1f4dd4
Potential add for softKeyboardRect on iOS
2015-03-31 15:40:18 -07:00
Nilsen Filc
218f3e5d5f
joystick connection accounting fix
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Tested with 3 simultaneous joypads and deconnection+reconnection scenario. Thanks to Alan McCosh for pointing this out.
2015-03-18 18:20:18 +01:00
Joshua Granick
df735ef734
Use SDL_WINDOW_FULLSCREEN_DESKTOP instead of SDL_WINDOW_FULLSCREEN to behave better on OS X (until we have an official display mode switch API for regular fullscreen) ( closes #235 )
2015-02-23 15:47:00 -08:00
Ben Morris
4eeab6a305
Adding TILE_BLEND_SUBTRACT flag for subtract blend mode using drawTiles.
2015-02-18 09:47:02 -08:00
Joshua Granick
b0438b8686
Clamp ColorMatrixFilter (legacy)
2015-02-11 17:32:00 -08:00
Joshua Granick
96bc549ed8
Legacy sync
2015-02-11 16:15:11 -08:00
Joshua Granick
b8e4f9515e
Fix setTextFormat() font update (legacy)
2015-02-11 16:06:33 -08:00
Joshua Granick
3306f00f9b
File sync
2015-02-04 20:34:38 -08:00
Joshua Granick
e6e4bbf2f3
Patch use of framebuffer ID instead of resource ID (legacy)
2015-02-03 11:13:10 -08:00
Joshua Granick
9302b124e2
Try implementing more getParameter values (legacy)
2015-02-03 09:44:02 -08:00
Joshua Granick
52fee828f0
Fix IntToWide, ColorToWide on Android
2015-01-29 10:09:28 -08:00
Joshua Granick
774a70aeac
Merge pull request #331 from cbatson/CapabilitiesGetLanguage_zombie
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resolves https://github.com/openfl/lime/issues/327
2015-01-28 13:21:58 -08:00
Joshua Granick
49b7d08622
Include update to TextField
2015-01-28 10:49:05 -08:00
cbatson
2a23e96baa
fix copy and paste error
2015-01-27 09:01:21 -08:00
cbatson
04722e11aa
resolves https://github.com/openfl/lime/issues/327
2015-01-26 08:11:53 -08:00
Joshua Granick
f0021fc14c
Compile fix
2015-01-19 11:29:02 -08:00
Joshua Granick
d898e3b02b
Add missing files
2015-01-19 11:04:46 -08:00
Joshua Granick
9c36f300d7
Integrate TextField improvement, mingw32 improvements, software renderer improvements (legacy)
2015-01-19 11:03:24 -08:00
Joshua Granick
c45e1a4db0
Fix crash in iOS Capabilities.language ( fixes #464 )
2015-01-10 00:20:46 -08:00
Joshua Granick
288ea1286e
Use the Windows icon resource instead of SDL_SetIcon for both Lime and Lime legacy
2015-01-07 22:18:48 -08:00
Joshua Granick
ec2056842e
Expose audio pitch support in Lime legacy (thanks @PaulGene)
2015-01-06 15:17:56 -08:00
Brian Gunn
30ea3aa72c
Merge branch 'master' into issue270
2015-01-04 08:55:38 -08:00
Brian Gunn
cdc12061b6
Fixed BitmapData.getPixels() to not change the image to turn it blue.
2015-01-03 22:54:47 -08:00
cbatson
8151f10c35
Borrow fixed orientation handling from NME so that on iOS orientation can be configured before the stage is created. See also b7698f25d3.
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Stage.shouldRotateInterface() cannot be used to indicate initial orientation preference on iOS, because it is not called unless the stage has been instantiated, and UIStageViewController.supportedInterfaceOrientations() is called before the stage is created.
2014-12-31 09:19:32 -08:00
Joshua Granick
1c0b067185
Implement SDL2 SetIcon in Lime legacy
2014-12-28 13:24:13 -08:00
Joshua Granick
614d319330
Link openal-android on Lime as welll as Lime legacy, remove unneeded static libraries
2014-12-22 11:17:05 -08:00
Brian Gunn
f8ae184a79
Changed to build OpenAL from source for Android.
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Untested with the HXCPP_X86 build.
2014-12-21 13:24:12 -08:00
Joshua Granick
46bebde008
Fix Android x86 build for now
2014-12-18 17:44:57 -08:00
Maximo
a2ebec86d6
Update OGLExport.cpp
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Fix GL.getShaderPrecisionFormat bug
2014-12-16 20:31:27 -03:00
Joshua Granick
f0bebdcc9d
Infinite WAV loading fix
2014-12-16 14:54:25 -08:00
Joshua Granick
b23bf05d26
Rebuild fix
2014-12-12 11:24:11 -08:00
Joshua Granick
e1af2e2353
Better leading
2014-12-09 11:09:42 -08:00