Commit Graph

617 Commits

Author SHA1 Message Date
player-03
76e1df8ef4 Merge pull request #1538 from player-03/programPath
Allow running native apps from other directories.
2022-10-10 13:35:54 -04:00
Josh Tynjala
5b3641e78f Fix command line arguments not being passed to HashLink on macOS 2022-10-10 09:40:08 -07:00
player-03
cbded74b42 Merge pull request #1529 from arm32x/fix/static-debug-build
Fix `Main.cpp` template for `-static` `-debug` builds
2022-09-07 14:12:32 -04:00
Joseph Cloutier
4634755a56 Disable pointer tagging.
(For real this time.)

https://source.android.com/docs/security/test/tagged-pointers
2022-09-07 14:00:52 -04:00
Joseph Cloutier
ab8e479abf Merge branch 'develop' into DeprecatedGradleFeatures 2022-09-03 18:36:04 -04:00
player-03
f38119d181 Merge branch 'develop' into rootPath-improvements 2022-09-03 15:22:26 -04:00
Josh Tynjala
fd0fc3da48 HashLink: fix the ability to double-click the .app file on macOS to run it
The HashLink executable expects hlboot.dat and libraries to be in the current working directory (it's not enough for them to be in the same directory as the executable). Make the .app file launch a shell script that 1) changes the current working directory 2) launches the HashLink executable
2022-07-13 10:01:57 -07:00
player-03
4f83af5848 Merge pull request #1545 from player-03/configChanges
Suppress `uiMode` configuration changes.
2022-06-27 01:49:18 -04:00
Josh Tynjala
e3a755ff60 ManifestResources: use Dynamic instead of AssetLibrary when disable_preloader_assets is defined 2022-06-14 07:41:50 -07:00
Josh Tynjala
4e1974fc9f ManifestResources: if disable_preloader_assets is defined, keep the public API available
Ensures that existing custom templates still work
2022-06-14 07:07:22 -07:00
Joseph Cloutier
9a81ae8798 Merge branch 'develop' into DeprecatedGradleFeatures 2022-06-12 10:00:23 -04:00
Joseph Cloutier
bb9b64af81 Suppress uiMode configuration changes.
When the user switches between dark and light themes, Android destroys
and recreates the activity. However, Lime activities can't be recreated
like this, and just close instead.

Since we don't actually use the system theme, there's no reason to do
this. Simplest solution is to suppress it.

https://developer.android.com/guide/topics/resources/runtime-changes
https://developer.android.com/guide/topics/ui/look-and-feel/darktheme#config-changes
2022-06-11 20:28:41 -04:00
Joseph Cloutier
5ffbfd7f3a Add AndroidX options to <config:android />.
`enableJetifier` defaults to false because it can slow compilation.
2022-06-11 20:20:33 -04:00
Joseph Cloutier
00fd063026 Use implementation instead of api.
This is recommended as a best practice, though AFAIK this only matters
for projects that are going to be imported by other projects.

For instance, you used to be able to include `:deps:extension-api` by
including any extension that depended on it. Now, every project that
wants to use `extension-api` has to include it directly. (Which is fine
because in practice, they all already do so.)
2022-06-11 20:10:34 -04:00
Joseph Cloutier
619b67b472 Remove reference to nonexistant folder.
libs/ doesn't exist; only app/libs/ does, and that's handled by app/build.gradle.
2022-06-11 20:10:34 -04:00
Joseph Cloutier
1ff434043c Remove trailing spaces. 2022-06-11 20:09:42 -04:00
Joseph Cloutier
0e6bfa830b Allow running native apps from other directories.
It isn't always safe to assume `./` is the app directory, and removing
that assumption opens up options.

Requires at least Haxe 3.4, but I don't think Lime supports 3.3 anyway.
2022-06-07 11:47:18 -04:00
Joseph Cloutier
67e4044abc Merge branch 'develop' into single_threaded_async 2022-06-05 22:42:29 -04:00
Joseph Cloutier
46acd3b373 Target Android API level 30.
https://developer.android.com/distribute/best-practices/develop/target-sdk
2022-06-05 22:38:48 -04:00
Joseph Cloutier
8bcbafd587 Update the Android Gradle Plugin. 2022-06-05 22:38:08 -04:00
Joseph Cloutier
96bfa805cf Add instructions to debug Java classes.
The Java compiler complains about deprecated features and unsafe
operations, but it's surprisingly hard to get the details. Here's how.
2022-06-05 22:37:07 -04:00
Joseph Cloutier
87611eeed1 Remove uses-sdk tag.
This is now redundant, and sometimes even causes builds to fail.
2022-06-05 22:37:07 -04:00
Joseph Cloutier
f81439d1d2 Use androidX when available.
https://developer.android.com/jetpack/androidx/
2022-06-05 22:37:07 -04:00
Joseph Cloutier
ded22af195 Replace references to jcenter().
https://developer.android.com/studio/build/jcenter-migration

Gradle considers this function a "deprecated feature."
2022-06-05 22:37:07 -04:00
Joseph Cloutier
fa7f487595 Replace ndk.dir with ndkPath.
https://developer.android.com/studio/projects/configure-agp-ndk#agp_version_41

The documentation tells you to be careful about this, since you're
putting local-only information into a file that gets uploaded to version
control, but Lime doesn't really need to worry about that.

Granted, Lime DID use local.properties, but that's no longer practical.
2022-06-05 22:37:07 -04:00
player-03
2cd7161bbe Don't expect Android extensions to use ndlls
I can't think of any practical reasons for an Android extension to compile an ndll. All of Android's system functions require Java, not C++, and you can get the speed of C++ just by writing Haxe code.

I surveyed several Android extensions on lib.haxe.org, and not one of them used ndlls when targeting Android.
2022-06-05 22:36:01 -04:00
Joseph Cloutier
689fed4545 Merge branch 'develop' into submodules 2022-06-03 18:36:03 -04:00
player-03
276a8f6c8a Merge pull request #1517 from Apprentice-Alchemist/feature/update-hashlink
Update hashlink.
2022-06-02 18:34:19 -04:00
Igor
dec38dcc97 Required for apps targeting Android 12+
Otherwise it throws the following error on build:
"Apps targeting Android 12 and higher are required to specify an explicit value for `android:exported` when the corresponding component has an intent filter defined. See https://developer.android.com/guide/topics/manifest/activity-element#exported for details."

To publish apps on Google Play everyone needs to target SDK 31+, which is Android 12+, so this is like a must now.

If "true", the activity is accessible to any app, and is launchable by its exact class name.
If "false", the activity can be launched only by components of the same application, applications with the same user ID, or privileged system components. This is the default value when there are no intent filters.
2022-05-26 16:19:03 -04:00
Joseph Cloutier
391d947338 Add CoreHaptics.framework via project.pbxproj.
Returning to the way  88d3fa7184 did this
because the alternative wasn't working.
2022-05-22 14:30:44 -04:00
Joseph Cloutier
51dfc56efb Use Build.xml to include CoreHaptics.framework.
Much simpler and more maintainable than in
88d3fa7184

(Sorting the flags a bit while I'm at it.)
2022-05-22 11:25:54 -04:00
Joseph Cloutier
88d3fa7184 Add CoreHaptics.framework.
This is required by SDL_mfijoystick.m as long as `ENABLE_MFI_RUMBLE` is
defined. And guess what? That's the file that defines it. There's no way
to disable it except decreasing the max iOS version.

Seems like iOS 13 is the new minimum.
2022-05-21 16:52:31 -04:00
Joseph Cloutier
c37e48faaf Disable HIDAPI.
Problem one: it requires its own binary, which we haven't built. There
are instructions in sdl/src/hidapi/README.txt, if we ever want to try.

Problem two: the Android app segfaults when `hid_init()` calls
`g_JVM->AttachCurrentThread()`. This might be a bug in NDK 21's jni.h,
but that seems unlikely. Perhaps a version mismatch?

In any case, we aren't using the code at the moment, so the easy answer
is to leave it out.
2022-05-20 01:00:35 -04:00
Joseph Cloutier
d21847e65c Update SDL to 2.0.22.
On Android, `SDL_RWops` no longer stores a plain file descriptor,
so the `AAsset` API must be used instead:
https://developer.android.com/ndk/reference/group/asset

`HAVE_INOTIFY` is required on Linux at the moment, but the bug will be
fixed in the next SDL release.
2022-05-19 17:34:20 -04:00
Apprentice-Alchemist
ad70700a14 Try to fix Windows mess a bit.
Default to 64 bit on windows too.
2022-05-19 20:46:08 +02:00
arm32x
3c4ddbab17 Fix Main.cpp template for -static -debug builds
When building a Lime application in debug mode on Windows, the console
subsystem is used and Windows looks for a 'main' function. However, the
Main.cpp file used when linking statically always defines a 'WinMain'
function regardless of whether the application is being built in debug
mode.

This commit adds an additional check in the Main.cpp that defines a
'main' function instead of 'WinMain' when building in debug mode.
2022-05-04 13:10:13 -04:00
Apprentice-Alchemist
a44fe3669a Put hashlink binaries in templates/bin again.
Add setup script for macOS codesigning.
2022-04-28 19:42:45 +02:00
Apprentice-Alchemist
a3b3d8593f Update hashlink. 2022-04-28 19:42:40 +02:00
Apprentice-Alchemist
daca1a2a62 Update hashlink. 2022-04-28 19:42:39 +02:00
Josh Tynjala
da3705ed20 Electron: update to latest version 18
-lib hxnodejs is no longer included in the compilation of ApplicationMain (but it is still included for compilation of ElectronSetup, of course). hxnodejs was removed from ApplicationMain because it forces some require() calls to be included in the generated .js, which would require disabling certain Electron security features to work properly in newer versions of Electron than we targeted previously. Electron's documentation recommends not to do that.

To use Node.js APIs, you need to run them in more secure contexts, while communicating over IPC with a "preload script" from the "renderer" process. In Lime/OpenFL, this would require a custom ElectronSetup template override, but that shouldn't be all that surprising. See: https://www.electronjs.org/docs/latest/tutorial/process-model for more details on the Electron side.
2022-04-14 12:08:58 -07:00
Joseph Cloutier
630aa1a62f Fix web worker errors.
It took a lot of work to get web workers to work, but web workers finally work!

`transferList` doesn't seem to work, though. It makes the object
inaccessible as expected, but it doesn't seem to affect performance.
2022-02-28 19:15:19 -05:00
player-03
8ab755d359 Merge pull request #1497 from player-03/gitignore-obj
Ignore project/obj in extensions.
2021-12-20 10:03:45 -05:00
Josh Tynjala
0ecf27d2d6 disable_preloader_assets haxedef
When the project contains no assets, excludes asset-related classes for big file size savings
2021-11-18 10:46:07 -08:00
player-03
dc637ca98c Ignore project/obj in extensions.
No one ever wants to include the intermediate build files. However, some choose to include the outputs, so I left them as comments.
2021-11-07 12:33:47 -05:00
Josh Tynjala
b17bc6100b electron: sets -D electron to allow differentiation between plain html5 and electron, if needed 2021-10-19 17:57:36 -07:00
zatrit
75407f5db8 Fixed dialog on android APK signing 2021-07-23 09:00:09 -07:00
Josh Tynjala
216096270e ios: add missing required Metal.framework dependency to Xcode project 2021-04-29 14:42:46 -07:00
player-03
fd89a87dfb Standardize formatting
This file isn't entirely consistent with the rest of Lime, but it is self-consistent and I think we should keep it that way.

(I fixed a few unrelated lines while I was at it. I know it makes the pull request less tidy, but I wanted to confine simple formatting changes to a single commit.)
2021-03-29 05:25:00 -04:00
Kostas Chatzikokolakis
7ac8d0c27e ManifestResources: append "/" to rootPath if missing 2021-01-27 13:37:02 +02:00
Josh Tynjala
152bd3df2c air: template supports window allow-high-dpi for desktop apps 2021-01-26 15:24:48 -08:00