Joshua Granick
0aac32f551
Use Android build tools 24.0.1, don't require HTTPS
2016-08-08 14:42:30 -07:00
player-03
de7f0b217b
Extensions depend on extension-api.
2016-08-08 13:40:35 -07:00
player-03
574bb0118b
Include the libs folder.
2016-08-08 13:40:14 -07:00
player-03
5af4034541
If build.xml exists, ignore it and use a bunch of Gradle code instead.
2016-08-08 13:39:39 -07:00
player-03
f7fcad06c1
Use Gradle to deal with missing build.gradle files.
2016-08-08 13:39:00 -07:00
player-03
17eeceae48
Add libs folder, so users know where to place JAR files.
2016-08-08 13:38:21 -07:00
player-03
481b39b01b
Fix dependencies.
2016-08-08 13:37:32 -07:00
player-03
b4bec36810
Remove build.xml, since it's no longer used.
2016-08-08 13:36:30 -07:00
player-03
bf5b0abdf2
Specify buildToolsVersion.
2016-08-08 13:35:56 -07:00
player-03
1ecb95598b
Always define signingConfigs.release.
2016-08-08 13:35:26 -07:00
player-03
391a7bb6bc
Remove redundancy.
2016-08-08 13:34:37 -07:00
player-03
2788dec2a5
Consistently use tabs in build.gradle.
2016-08-08 13:34:24 -07:00
player-03
28e9fe1a14
Use Gradle's folder structure for extensions.
2016-08-08 13:34:09 -07:00
player-03
d647c33a6a
Build extensions as Android libraries, not standalone Android apps.
2016-08-08 13:33:54 -07:00
player-03
83d561481d
If project.xml doesn't define a certificate, instead check for a file named signing.properties.
2016-08-08 13:33:31 -07:00
player-03
b027b7764f
Use gradle.properties to store project-wide values.
2016-08-08 13:33:15 -07:00
player-03
22d07a5c75
Add local.properties to Android projects.
2016-08-08 13:32:42 -07:00
player-03
9d19f8a88f
Add a build.gradle file to the extension template.
2016-08-08 13:32:09 -07:00
player-03
eaee9c79c5
Replace placeholder package name.
2016-08-08 13:31:53 -07:00
player-03
3fa3440aeb
Add Gradle build files.
2016-08-08 13:31:36 -07:00
player-03
7beca72f18
Restructure Android project to match Gradle's guidelines.
2016-08-08 13:30:26 -07:00
player-03
a4a27a2edc
Add "gradle-version" configuration option.
2016-08-08 13:29:06 -07:00
player-03
d54fc9438c
Use a Gradle wrapper.
2016-08-08 13:28:01 -07:00
player-03
678a8f7e20
Add build.gradle.
2016-08-08 13:27:33 -07:00
Joshua Granick
5945147b8a
Fix issue with not finding assets in Linux build
2016-07-20 14:16:05 -07:00
Joshua Granick
b7ba1aeea3
Quick patch for Mac
2016-07-08 19:41:11 -07:00
Joshua Granick
a0c7669300
Add UIRequiresFullScreen key to iOS plist
2016-07-08 08:57:46 -07:00
Valentin Lemière
9fe3750653
Separate build types, use context variable in templates instead of hardcoding. Fix #353
2016-07-06 09:41:56 +02:00
Valentin Lemière
668f59ae1c
Use application relative asset path on desktop only, fix android asset loading
2016-06-07 15:52:39 +02:00
Joshua Granick
7d4eb9364e
Exit if error code is not zero
2016-06-06 16:11:19 -07:00
Valentin Lemière
9d51809c0d
Load assets from next of the executable, #Fix openfl/723 ( #719 )
2016-06-06 14:56:05 +02:00
Federico Bricker
fc93259125
Add NSAppTransportSecurity section to info.plist with NSAllowsArbitraryLoads enabled
2016-05-31 12:47:44 -03:00
Valerio Santinelli
1062d4d9eb
Fixes for tvOS.
...
Forces the architecture to be 64 bit only when using the simulator.
Also fixes an issue where it was being set the wrong define thus not allowing to build for the simulator as expected.
2016-05-17 15:48:32 +02:00
Carlos Ballesteros Velasco
55ab5b5672
Make DefaultAssetsLibrary.loadBytes binary-safe in flash
2016-03-10 14:29:17 +01:00
Mikkel Munck Rasmussen
ffebb78446
Added missing dependency for IOS
...
Makes included examples build againg.
2016-02-11 13:32:39 +01:00
Joshua Granick
de7ef6ea80
Update to SDL 2.0.4
2016-01-08 09:30:17 -08:00
Joshua Granick
3159486032
Add +x file permissions to command alias
2015-12-28 15:26:54 -08:00
Joshua Granick
887bb118b7
Allow <window resizable='false' /> in default HTML5 template
2015-12-11 14:18:07 -08:00
Joshua Granick
49ed4943ee
Add lime.utils.Bytes to fix @:file embed and 'readFile' behavior
2015-11-24 23:03:13 -08:00
Joshua Granick
f16716c2e8
Add simple HTTPRequest class to help fill holes from URLLoader and make a few small fixes
2015-11-21 00:28:21 -08:00
Joshua Granick
23be787198
Remove ByteArray, use Bytes. Will need to replace URLLoader with a Lime API for easier network requests
2015-11-20 21:34:41 -08:00
Joshua Granick
d3d2409b84
Add cache-breaking string to remote requests
2015-11-10 10:54:31 -08:00
Joshua Granick
80729b21b9
Merge pull request #618 from grapefrukt/tvos-xcode-template-cleanup
...
Several changes to the XCode project template to fix warnings
2015-11-05 17:06:02 -08:00
Martin Jonasson
30e1276f06
Several changes to the XCode project template to fix warnings
...
Adds flags for testability, only to build active architecture, and bakes the app package name into the project file. All this to fix the warnings generated by XCode.
This also drops the flags for architecture completely as there is only one valid variation for tvOS and not setting it gives the default.
2015-11-05 12:39:15 +01:00
Martin Jonasson
345bc50246
Dropped flag for toggling bitcode on tvOS builds
...
I had some issues getting it to be set at all. Plus, considering that apps compiled without it will not even run on the devices I can't see any reason for keeping it around.
2015-11-05 11:52:22 +01:00
Joshua Granick
6a2eda8612
Update Android Java template
2015-10-19 15:43:03 -07:00
Joshua Granick
9f436f3ee1
Update Flash web template
2015-10-14 12:31:16 -07:00
Joshua Granick
68ede0574a
Resolve no text input on Galaxy S6 predictive text keyboard issue
2015-10-12 11:34:17 -07:00
Valerio Santinelli
0772011fa9
Trying to enable bitcode for Apple TV
2015-10-07 20:43:46 +02:00
Joshua Granick
77cc799253
Minor tweak
2015-10-02 09:54:53 -07:00