Make DefaultAssetsLibrary.loadBytes binary-safe in flash
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@@ -500,9 +500,10 @@ class DefaultAssetLibrary extends AssetLibrary {
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if (path.exists (id)) {
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var loader = new URLLoader ();
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loader.dataFormat = flash.net.URLLoaderDataFormat.BINARY;
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loader.addEventListener (Event.COMPLETE, function (event:Event) {
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var bytes = Bytes.ofString (event.currentTarget.data);
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var bytes = Bytes.ofData (event.currentTarget.data);
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promise.complete (bytes);
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});
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