Joshua Granick
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093760350e
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Merge pull request #39 from bendmorris/gamepad
Adding function to detect joystick names on Win/Mac/Linux.
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2014-03-14 11:10:42 -07:00 |
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Bryan Conrad
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5eb972ac5e
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native s3d implementation
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2014-03-13 19:45:05 -07:00 |
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underscorediscovery
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b1bba0cae7
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Stage Events; cleaning up sx/sy clarity, adding deltaX and deltaY values for use with things that have delta (specifically in this case mouse locking support)
Mouse; relative mouse mode (for locking the cursor inside the window, like FPS games do) delta passed into the event if it's enabled
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2014-02-10 23:54:48 -03:30 |
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Joshua Granick
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14ab05b950
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Merge pull request #19 from Hasufel/master
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2014-02-10 11:41:44 -08:00 |
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Joshua Granick
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344cda94d2
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Merge pull request #4 from RobDangerous/master
Implemented support for changing resolutions and going fullscreen.
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2014-02-10 11:26:11 -08:00 |
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bendmorris
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94a0ba8f2f
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Avoid segfault when SDL_JoystickNameForIndex returns null (no joystick for that id.)
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2014-02-06 16:54:54 -05:00 |
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bendmorris
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770350fd4c
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Adding function to detect joystick names on Win/Mac/Linux.
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2014-02-06 12:34:25 -05:00 |
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Joshua Granick
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0dcd4787c4
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Work on new graphics (tesselated AA hardware lines, single hardware array, VBO and programatic shader generation) (thank you Hugh)
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2014-02-05 07:46:31 -08:00 |
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Robert Konrad
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d8cccc7f9a
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Implemented support for changing resolutions and going fullscreen.
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2013-12-06 15:47:17 +01:00 |
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Joshua Granick
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b07b770db5
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Add events when the GL rendering context is lost/restored (only affects old SDL backend and Android target right now)
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2013-12-05 17:09:41 -08:00 |
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Joshua Granick
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b2da64c536
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Initial pass on renaming project code to lime
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2013-11-27 18:05:59 -08:00 |
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Joshua Granick
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9141d52836
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Import project/ code
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2013-11-25 23:32:25 -08:00 |
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