Wrapper; geometry; moving geometry to utils where it should be for parity with the rest of the API

This commit is contained in:
underscorediscovery
2014-01-26 15:46:51 -03:30
parent 37e23f3a3d
commit eba7d8aa9d
6 changed files with 7 additions and 6 deletions

View File

@@ -12,7 +12,7 @@ import lime.gl.GLProgram;
import lime.utils.Float32Array;
//geometry
import lime.geometry.Matrix3D;
import lime.utils.Matrix3D;
#if lime_html5

View File

@@ -1,7 +1,7 @@
package lime.gl.html5;
// import flash.display.BitmapData;
import lime.geometry.Matrix3D;
import lime.utils.Matrix3D;
import lime.utils.ByteArray;
// import lime.Lib;
import js.html.webgl.RenderingContext;

View File

@@ -3,7 +3,7 @@ package lime.gl.native;
import lime.utils.Libs;
// import flash.display.BitmapData;
import lime.geometry.Matrix3D;
import lime.utils.Matrix3D;
// import flash.utils.ByteArray;
import lime.utils.ArrayBuffer;

View File

@@ -6,7 +6,7 @@ package lime.utils;
#else
import lime.geometry.Matrix3D;
import lime.utils.Matrix3D;
class Float32Array extends ArrayBufferView implements ArrayAccess<Float> {

View File

@@ -1,9 +1,10 @@
package lime.geometry;
package lime.utils;
// #if (cpp || neko)
#if (lime_native || lime_html5)
import lime.utils.Vector;
import lime.utils.Vector3D;
class Matrix3D
{

View File

@@ -1,4 +1,4 @@
package lime.geometry;
package lime.utils;
// #if (cpp || neko)
#if (lime_native || lime_html5)