diff --git a/lime/RenderHandler.hx b/lime/RenderHandler.hx index ed75d7269..1cd4e4ea1 100644 --- a/lime/RenderHandler.hx +++ b/lime/RenderHandler.hx @@ -12,7 +12,7 @@ import lime.gl.GLProgram; import lime.utils.Float32Array; //geometry -import lime.geometry.Matrix3D; +import lime.utils.Matrix3D; #if lime_html5 diff --git a/lime/gl/html5/GL.hx b/lime/gl/html5/GL.hx index 64edd3781..8e67e716f 100644 --- a/lime/gl/html5/GL.hx +++ b/lime/gl/html5/GL.hx @@ -1,7 +1,7 @@ package lime.gl.html5; // import flash.display.BitmapData; -import lime.geometry.Matrix3D; +import lime.utils.Matrix3D; import lime.utils.ByteArray; // import lime.Lib; import js.html.webgl.RenderingContext; diff --git a/lime/gl/native/GL.hx b/lime/gl/native/GL.hx index 5aab87588..d5c0ff1b4 100644 --- a/lime/gl/native/GL.hx +++ b/lime/gl/native/GL.hx @@ -3,7 +3,7 @@ package lime.gl.native; import lime.utils.Libs; // import flash.display.BitmapData; -import lime.geometry.Matrix3D; +import lime.utils.Matrix3D; // import flash.utils.ByteArray; import lime.utils.ArrayBuffer; diff --git a/lime/utils/Float32Array.hx b/lime/utils/Float32Array.hx index 2bf64abb3..a19856e95 100644 --- a/lime/utils/Float32Array.hx +++ b/lime/utils/Float32Array.hx @@ -6,7 +6,7 @@ package lime.utils; #else - import lime.geometry.Matrix3D; + import lime.utils.Matrix3D; class Float32Array extends ArrayBufferView implements ArrayAccess { diff --git a/lime/geometry/Matrix3D.hx b/lime/utils/Matrix3D.hx similarity index 97% rename from lime/geometry/Matrix3D.hx rename to lime/utils/Matrix3D.hx index e44abc702..eb60965ce 100644 --- a/lime/geometry/Matrix3D.hx +++ b/lime/utils/Matrix3D.hx @@ -1,9 +1,10 @@ -package lime.geometry; +package lime.utils; // #if (cpp || neko) #if (lime_native || lime_html5) import lime.utils.Vector; +import lime.utils.Vector3D; class Matrix3D { diff --git a/lime/geometry/Vector3D.hx b/lime/utils/Vector3D.hx similarity index 95% rename from lime/geometry/Vector3D.hx rename to lime/utils/Vector3D.hx index 3bc8adf93..33199511a 100644 --- a/lime/geometry/Vector3D.hx +++ b/lime/utils/Vector3D.hx @@ -1,4 +1,4 @@ -package lime.geometry; +package lime.utils; // #if (cpp || neko) #if (lime_native || lime_html5)