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README.md
12
README.md
@@ -32,10 +32,12 @@ For example, frameworks like [OpenFL](http://github.com/openfl) leverage lime to
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#Things to note
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- lime is low level. It does the bare minimum to give you access to the metal - without making it difficult.
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- lime works by default by bootstrapping your application main class into the framework.
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- lime will call functions into your class, for mouse, keys, gamepad and other system or windowing events (resizing, for example).
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- lime exposes an API to talk to the windowing, audio and other API's across platforms.
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- native parts of lime were forked from [nme](http://github.com/haxenme/nme) (native media engine) and merged into openfl-native - but now (and lastly) been merged into lime and joined forces to create an agnostic, cross platform starting point to widen the haxe landscape for all frameworks and framework developers.
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- lime (native, and wrapper) are low level. It does the bare minimum to give you access to the metal - without making it difficult.
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- The lime wrapper works by default by bootstrapping your application main class into the framework.
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- The lime wrapper will call functions into your class, for mouse, keys, gamepad and other system or windowing events (resizing, for example). Then, you handle them.
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- The lime wrapper exposes an API to talk to the windowing, audio and other API's across platforms.
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- The lime GL wrapper code is based on WebGL Api. It matches very closely. Including types and constants.
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- The lime native parts were forked from [nme](http://github.com/haxenme/nme) (native media engine) and merged into openfl-native - but now (and lastly) been merged into lime and joined forces to create an agnostic, cross platform starting point to widen the haxe landscape for all frameworks and framework developers.
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Expect docs, diagrams and breakdowns of how to get started using lime soon. See the examples/ folder for the basics for now.
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