AndroidPlatform: default to x86_64 instead of x86_32
It's still possible to check out Lime and build x86_32 manually
This commit is contained in:
@@ -84,7 +84,7 @@ class AndroidPlatform extends PlatformTarget
|
|||||||
|
|
||||||
if (project.targetFlags.exists("simulator") || project.targetFlags.exists("emulator"))
|
if (project.targetFlags.exists("simulator") || project.targetFlags.exists("emulator"))
|
||||||
{
|
{
|
||||||
defaults.architectures = [Architecture.X86];
|
defaults.architectures = [Architecture.X64];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -368,8 +368,8 @@ class AndroidPlatform extends PlatformTarget
|
|||||||
|| ArrayTools.containsValue(project.architectures, Architecture.ARMV6));
|
|| ArrayTools.containsValue(project.architectures, Architecture.ARMV6));
|
||||||
var armv7 = (command == "rebuild" || ArrayTools.containsValue(project.architectures, Architecture.ARMV7));
|
var armv7 = (command == "rebuild" || ArrayTools.containsValue(project.architectures, Architecture.ARMV7));
|
||||||
var arm64 = (command == "rebuild" || ArrayTools.containsValue(project.architectures, Architecture.ARM64));
|
var arm64 = (command == "rebuild" || ArrayTools.containsValue(project.architectures, Architecture.ARM64));
|
||||||
var x86 = (command == "rebuild" || ArrayTools.containsValue(project.architectures, Architecture.X86));
|
var x86 = (ArrayTools.containsValue(project.architectures, Architecture.X86));
|
||||||
var x64 = (/*command == "rebuild" ||*/ ArrayTools.containsValue(project.architectures, Architecture.X64));
|
var x64 = (command == "rebuild" || ArrayTools.containsValue(project.architectures, Architecture.X64));
|
||||||
|
|
||||||
var commands = [];
|
var commands = [];
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user