Update SDLApplication.cpp
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@@ -19,7 +19,7 @@ namespace lime {
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const int analogAxisDeadZone = 1000;
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std::map<int, std::map<int, int>> gamepadsAxisMap;
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std::map<int, std::map<int, int> > gamepadsAxisMap;
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bool inBackground = false;
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@@ -888,4 +888,4 @@ namespace lime {
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#ifdef ANDROID
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int SDL_main (int argc, char *argv[]) { return 0; }
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#endif
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#endif
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