Maintain style
This commit is contained in:
@@ -383,12 +383,12 @@ public class GameActivity extends SDLActivity {
|
||||
|
||||
if (period == 0) {
|
||||
|
||||
v.vibrate (VibrationEffect.createOneShot(duration, VibrationEffect.DEFAULT_AMPLITUDE));
|
||||
v.vibrate (VibrationEffect.createOneShot (duration, VibrationEffect.DEFAULT_AMPLITUDE));
|
||||
|
||||
} else {
|
||||
|
||||
int periodMS = Math.max(1, (int) Math.ceil(period / 2.0));
|
||||
int count = Math.max(1, (int) Math.ceil((duration / (double) period) * 2));
|
||||
int periodMS = Math.max (1, (int)Math.ceil (period / 2.0));
|
||||
int count = Math.max (1, (int)Math.ceil ((duration / (double) period) * 2));
|
||||
long[] pattern = new long[count];
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
@@ -397,7 +397,7 @@ public class GameActivity extends SDLActivity {
|
||||
|
||||
}
|
||||
|
||||
v.vibrate (VibrationEffect.createWaveform(pattern, -1));
|
||||
v.vibrate (VibrationEffect.createWaveform (pattern, -1));
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user