Fix OpenGL bindings on Node.js
This commit is contained in:
@@ -668,7 +668,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_compressed_tex_image_2d (target, level, internalformat, width, height, border, data == null ? null : data.getByteBuffer (), data == null ? null : data.getStart ());
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#elseif (nodejs && lime_opengl)
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lime_gl_compressed_tex_image_2d (target, level, internalformat, width, height, border, data == null ? null : data.buffer , data == null ? null : data.byteOffset);
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lime_gl_compressed_tex_image_2d (target, level, internalformat, width, height, border, data == null ? null : data , data == null ? null : data.byteOffset);
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#elseif java
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//GL13.glCompressedTexImage2D (target, level, internalformat, width, height, border, data == null ? null : data.getByteBuffer (), data == null ? null : data.getStart ());
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#end
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@@ -683,7 +683,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_compressed_tex_sub_image_2d (target, level, xoffset, yoffset, width, height, format, data == null ? null : data.getByteBuffer (), data == null ? null : data.getStart ());
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#elseif (nodejs && lime_opengl)
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lime_gl_compressed_tex_sub_image_2d (target, level, xoffset, yoffset, width, height, format, data == null ? null : data.buffer, data == null ? null : data.byteOffset);
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lime_gl_compressed_tex_sub_image_2d (target, level, xoffset, yoffset, width, height, format, data == null ? null : data, data == null ? null : data.byteOffset);
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#elseif java
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//GL13.glCompressedTexSubImage2D (target, level, xoffset, yoffset, width, height, format, data == null ? null : data.getByteBuffer (), data == null ? null : data.getStart ());
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#end
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@@ -1650,7 +1650,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_read_pixels (x, y, width, height, format, type, pixels == null ? null : pixels.getByteBuffer (), pixels == null ? null : pixels.getStart ());
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#elseif (nodejs && lime_opengl)
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lime_gl_read_pixels (x, y, width, height, format, type, pixels == null ? null : pixels.buffer, pixels == null ? null : pixels.byteOffset);
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lime_gl_read_pixels (x, y, width, height, format, type, pixels == null ? null : pixels, pixels == null ? null : pixels.byteOffset);
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#end
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}
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@@ -1808,7 +1808,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_tex_sub_image_2d (target, level, xoffset, yoffset, width, height, format, type, pixels == null ? null : pixels.getByteBuffer(), pixels == null ? null : pixels.getStart());
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#elseif (nodejs && lime_opengl)
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lime_gl_tex_sub_image_2d (target, level, xoffset, yoffset, width, height, format, type, pixels == null ? null : pixels.buffer, pixels == null ? null : pixels.byteOffset);
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lime_gl_tex_sub_image_2d (target, level, xoffset, yoffset, width, height, format, type, pixels == null ? null : pixels, pixels == null ? null : pixels.byteOffset);
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#end
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}
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@@ -1832,7 +1832,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_uniform1fv (location, x.getByteBuffer ());
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#elseif (nodejs && lime_opengl)
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lime_gl_uniform1fv (location, x.buffer);
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lime_gl_uniform1fv (location, x);
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#end
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}
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@@ -1856,7 +1856,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_uniform1iv (location, v.getByteBuffer ());
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#elseif (nodejs && lime_opengl)
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lime_gl_uniform1iv (location, v.buffer);
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lime_gl_uniform1iv (location, v);
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#end
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}
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@@ -1880,7 +1880,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_uniform2fv (location, v.getByteBuffer ());
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#elseif (nodejs && lime_opengl)
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lime_gl_uniform2fv (location, v.buffer);
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lime_gl_uniform2fv (location, v);
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#end
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}
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@@ -1904,7 +1904,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_uniform2iv (location, v.getByteBuffer ());
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#elseif (nodejs && lime_opengl)
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lime_gl_uniform2iv (location, v.buffer);
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lime_gl_uniform2iv (location, v);
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#end
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}
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@@ -1928,7 +1928,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_uniform3fv (location, v.getByteBuffer ());
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#elseif (nodejs && lime_opengl)
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lime_gl_uniform3fv (location, v.buffer);
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lime_gl_uniform3fv (location, v);
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#end
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}
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@@ -1952,7 +1952,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_uniform3iv (location, v.getByteBuffer ());
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#elseif (nodejs && lime_opengl)
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lime_gl_uniform3iv (location, v.buffer);
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lime_gl_uniform3iv (location, v);
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#end
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}
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@@ -1976,7 +1976,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_uniform4fv (location, v.getByteBuffer ());
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#elseif (nodejs && lime_opengl)
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lime_gl_uniform4fv (location, v.buffer);
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lime_gl_uniform4fv (location, v);
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#end
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}
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@@ -2000,7 +2000,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_uniform4iv (location, v.getByteBuffer ());
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#elseif (nodejs && lime_opengl)
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lime_gl_uniform4iv (location, v.buffer);
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lime_gl_uniform4iv (location, v);
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#end
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}
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@@ -2013,7 +2013,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_uniform_matrix (location, transpose, v.getByteBuffer (), 2);
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#elseif (nodejs && lime_opengl)
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lime_gl_uniform_matrix (location, transpose, v.buffer, 2);
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lime_gl_uniform_matrix (location, transpose, v, 2);
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#end
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}
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@@ -2026,7 +2026,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_uniform_matrix (location, transpose, v.getByteBuffer (), 3);
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#elseif (nodejs && lime_opengl)
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lime_gl_uniform_matrix (location, transpose, v.buffer, 3);
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lime_gl_uniform_matrix (location, transpose, v, 3);
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#end
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}
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@@ -2039,7 +2039,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_uniform_matrix (location, transpose, v.getByteBuffer (), 4);
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#elseif (nodejs && lime_opengl)
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lime_gl_uniform_matrix (location, transpose, v.buffer, 4);
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lime_gl_uniform_matrix (location, transpose, v, 4);
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#end
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}
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@@ -2092,7 +2092,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_vertex_attrib1fv (indx, values.getByteBuffer ());
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#elseif (nodejs && lime_opengl)
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lime_gl_vertex_attrib1fv (indx, values.buffer);
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lime_gl_vertex_attrib1fv (indx, values);
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#end
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}
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@@ -2116,7 +2116,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_vertex_attrib2fv (indx, values.getByteBuffer());
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#elseif (nodejs && lime_opengl)
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lime_gl_vertex_attrib2fv (indx, values.buffer);
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lime_gl_vertex_attrib2fv (indx, values);
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#end
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}
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@@ -2140,7 +2140,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_vertex_attrib3fv (indx, values.getByteBuffer ());
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#elseif (nodejs && lime_opengl)
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lime_gl_vertex_attrib3fv (indx, values.buffer);
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lime_gl_vertex_attrib3fv (indx, values);
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#end
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}
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@@ -2164,7 +2164,7 @@ class GL {
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#elseif ((cpp || neko) && lime_opengl)
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lime_gl_vertex_attrib4fv (indx, values.getByteBuffer ());
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#elseif (nodejs && lime_opengl)
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lime_gl_vertex_attrib4fv (indx, values.buffer);
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lime_gl_vertex_attrib4fv (indx, values);
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#end
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}
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