Docs fix
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@@ -330,6 +330,10 @@ extern class GLRenderContext {
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var drawingBufferWidth (default, null):Int;
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#end
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#if (!js || !html5)
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function new();
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#end
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function activeTexture (texture:Int):Void;
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function attachShader (program:GLProgram, shader:GLShader):Void;
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function bindAttribLocation (program:GLProgram, index:Int, name:String):Void;
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@@ -10,7 +10,7 @@ import lime.graphics.GLRenderContext;
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enum RenderContext {
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OPENGL (gl:#if (!flash || display) GLRenderContext #else Dynamic #end);
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OPENGL (gl:GLRenderContext);
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CANVAS (context:CanvasRenderContext);
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DOM (element:DOMRenderContext);
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FLASH (stage:FlashRenderContext);
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