Provide more ways to cancel jobs.
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@@ -140,7 +140,7 @@ class ThreadPool extends WorkOutput
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@:noCompletion @:dox(hide) public var doWork(get, never):{ add: (Dynamic->Void)->Void };
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private var __doWork:WorkFunction<State->WorkOutput->Void>;
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private var __activeJobs:ActiveJobs = new ActiveJobs();
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private var __activeJobs:JobList = new JobList();
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#if lime_threads
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/**
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@@ -155,7 +155,7 @@ class ThreadPool extends WorkOutput
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private var __idleThreads:List<Thread> = new List();
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#end
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private var __jobQueue:List<JobData> = new List();
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private var __jobQueue:JobList = new JobList();
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private var __workPerFrame:Float;
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@@ -259,52 +259,46 @@ class ThreadPool extends WorkOutput
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}
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/**
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Cancels one active or queued job. Does not dispatch events.
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Cancels one active or queued job. Does not dispatch an error event.
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@param job A `JobData` object, or a job's unique `id`, `state`, or
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`doWork` function.
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@return Whether a job was canceled.
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**/
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// Be sure to keep this synchronized with `BackgroundWorker.cancelJob()`.
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public function cancelJob(state:State):Bool
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public function cancelJob(job:JobIdentifier):Bool
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{
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for (job in __activeJobs)
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{
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if (job.state == state)
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{
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#if lime_threads
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var thread:Thread = __activeThreads[job.id];
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if (thread != null)
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{
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thread.sendMessage(new ThreadEvent(WORK, null, null));
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__activeThreads.remove(job.id);
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__idleThreads.push(thread);
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}
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#end
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var data:JobData = __activeJobs.get(job);
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return __activeJobs.remove(job);
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if (data != null)
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{
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#if lime_threads
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var thread:Thread = __activeThreads[data.id];
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if (thread != null)
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{
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thread.sendMessage(new ThreadEvent(WORK, null, null));
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__activeThreads.remove(data.id);
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__idleThreads.push(thread);
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}
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#end
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return __activeJobs.remove(data);
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}
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for (job in __jobQueue)
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{
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if (job.state == state)
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{
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return __jobQueue.remove(job);
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}
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}
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return false;
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return __jobQueue.remove(__jobQueue.get(job));
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}
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/**
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Alias for `ThreadPool.run()`.
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**/
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@:noCompletion public inline function queue(doWork:WorkFunction<State->WorkOutput->Void> = null, state:State = null):Void
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@:noCompletion public inline function queue(doWork:WorkFunction<State->WorkOutput->Void> = null, state:State = null):Int
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{
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run(doWork, state);
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return run(doWork, state);
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}
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/**
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Queues a new job, to be run once a thread becomes available.
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@return The job's unique ID.
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**/
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public function run(doWork:WorkFunction<State->WorkOutput->Void> = null, state:State = null):Void
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public function run(doWork:WorkFunction<State->WorkOutput->Void> = null, state:State = null):Int
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{
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#if lime_threads
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if (Thread.current() != __mainThread)
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@@ -330,7 +324,8 @@ class ThreadPool extends WorkOutput
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state = {};
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}
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__jobQueue.add(new JobData(doWork, state));
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var job:JobData = new JobData(doWork, state);
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__jobQueue.add(job);
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completed = false;
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canceled = false;
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@@ -338,6 +333,8 @@ class ThreadPool extends WorkOutput
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{
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Application.current.onUpdate.add(__update);
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}
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return job.id;
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}
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#if lime_threads
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@@ -629,7 +626,7 @@ class ThreadPool extends WorkOutput
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}
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@:forward @:forward.new
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abstract ActiveJobs(List<JobData>)
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abstract JobList(List<JobData>)
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{
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public inline function exists(job:JobData):Bool
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{
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@@ -638,18 +635,81 @@ abstract ActiveJobs(List<JobData>)
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public inline function remove(job:JobData):Bool
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{
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return this.remove(getByID(job.id));
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return this.remove(job) || removeByID(job.id);
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}
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public inline function removeByID(id:Int):Bool
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{
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return this.remove(getByID(id));
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}
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public function getByID(id:Int):JobData
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{
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for (j in this)
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for (job in this)
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{
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if (j.id == id)
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if (job.id == id)
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{
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return j;
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return job;
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}
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}
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return null;
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}
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public function get(jobIdentifier:JobIdentifier):JobData
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{
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switch (jobIdentifier)
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{
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case ID(id):
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return getByID(id);
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case FUNCTION(doWork):
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for (job in this)
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{
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if (job.doWork == doWork)
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{
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return job;
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}
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}
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case STATE(state):
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for (job in this)
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{
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if (job.state == state)
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{
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return job;
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}
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}
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}
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return null;
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}
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}
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/**
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A piece of data that uniquely represents a job. This can be the integer ID
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(and integers will be assumed to be such), the `doWork` function, or the
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`JobData` object itself. Failing any of those, a value will be assumed to be
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the job's `state`.
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Caution: if the provided data isn't unique, such as a `doWork` function
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that's in use by multiple jobs, the wrong job may be selected or canceled.
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**/
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@:forward
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abstract JobIdentifier(JobIdentifierImpl) from JobIdentifierImpl {
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@:from private static inline function fromJob(job:JobData):JobIdentifier {
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return ID(job.id);
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}
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@:from private static inline function fromID(id:Int):JobIdentifier {
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return ID(id);
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}
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@:from private static inline function fromFunction(doWork:WorkFunction<State->WorkOutput->Void>):JobIdentifier {
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return FUNCTION(doWork);
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}
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@:from private static inline function fromState(state:State):JobIdentifier {
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return STATE(state);
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}
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}
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private enum JobIdentifierImpl
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{
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ID(id:Int);
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FUNCTION(doWork:WorkFunction<State->WorkOutput->Void>);
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STATE(state:State);
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}
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