Adding audio handler fix for new lime changes to asset data
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@@ -98,7 +98,7 @@ class AudioHandler {
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}
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#if lime_native
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var _handle = nme_sound_from_file( nme.AssetData.path.get(_file), _music);
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var _handle = nme_sound_from_file( lime.AssetData.path.get(_file), _music);
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var _sound = new Sound(_handle);
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sounds.set(_name, _sound);
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#end //lime_native
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