update templates to support winjs and testing outside of uwp env
This commit is contained in:
committed by
Joshua Granick
parent
5a513c0ab5
commit
89fee086e9
@@ -4,60 +4,70 @@
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(function () {
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"use strict";
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var app = WinJS.Application;
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var activation = Windows.ApplicationModel.Activation;
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var isFirstActivation = true;
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app.onactivated = function (args) {
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if (args.detail.kind === activation.ActivationKind.voiceCommand) {
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// TODO: Handle relevant ActivationKinds. For example, if your app can be started by voice commands,
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// this is a good place to decide whether to populate an input field or choose a different initial view.
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}
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else if (args.detail.kind === activation.ActivationKind.launch) {
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// A Launch activation happens when the user launches your app via the tile
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// or invokes a toast notification by clicking or tapping on the body.
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if (args.detail.arguments) {
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// TODO: If the app supports toasts, use this value from the toast payload to determine where in the app
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// to take the user in response to them invoking a toast notification.
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}
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else if (args.detail.previousExecutionState === activation.ApplicationExecutionState.terminated) {
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// TODO: This application had been suspended and was then terminated to reclaim memory.
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// To create a smooth user experience, restore application state here so that it looks like the app never stopped running.
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// Note: You may want to record the time when the app was last suspended and only restore state if they've returned after a short period.
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}
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}
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if (!args.detail.prelaunchActivated) {
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// TODO: If prelaunchActivated were true, it would mean the app was prelaunched in the background as an optimization.
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// In that case it would be suspended shortly thereafter.
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// Any long-running operations (like expensive network or disk I/O) or changes to user state which occur at launch
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// should be done here (to avoid doing them in the prelaunch case).
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// Alternatively, this work can be done in a resume or visibilitychanged handler.
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}
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if (isFirstActivation) {
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// TODO: The app was activated and had not been running. Do general startup initialization here.
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Debug.writeln("app.onactivated isFirstActivation");
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lime.embed ("::APP_FILE::", "content", ::WIN_WIDTH::, ::WIN_HEIGHT::);
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document.addEventListener("visibilitychange", onVisibilityChanged);
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args.setPromise(WinJS.UI.processAll());
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}
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isFirstActivation = false;
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};
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function onVisibilityChanged(args) {
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if (!document.hidden) {
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// TODO: The app just became visible. This may be a good time to refresh the view.
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}
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if(typeof Windows !== "undefined") {
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initUWP();
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} else {
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lime.embed ("::APP_FILE::", "content", ::WIN_WIDTH::, ::WIN_HEIGHT::);
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}
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app.oncheckpoint = function (args) {
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// TODO: This application is about to be suspended. Save any state that needs to persist across suspensions here.
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// You might use the WinJS.Application.sessionState object, which is automatically saved and restored across suspension.
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// If you need to complete an asynchronous operation before your application is suspended, call args.setPromise().
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};
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app.start();
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function initUWP() {
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var app = WinJS.Application;
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var activation = Windows.ApplicationModel.Activation;
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var isFirstActivation = true;
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app.onactivated = function (args) {
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if (args.detail.kind === activation.ActivationKind.voiceCommand) {
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// TODO: Handle relevant ActivationKinds. For example, if your app can be started by voice commands,
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// this is a good place to decide whether to populate an input field or choose a different initial view.
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}
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else if (args.detail.kind === activation.ActivationKind.launch) {
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// A Launch activation happens when the user launches your app via the tile
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// or invokes a toast notification by clicking or tapping on the body.
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if (args.detail.arguments) {
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// TODO: If the app supports toasts, use this value from the toast payload to determine where in the app
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// to take the user in response to them invoking a toast notification.
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}
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else if (args.detail.previousExecutionState === activation.ApplicationExecutionState.terminated) {
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// TODO: This application had been suspended and was then terminated to reclaim memory.
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// To create a smooth user experience, restore application state here so that it looks like the app never stopped running.
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// Note: You may want to record the time when the app was last suspended and only restore state if they've returned after a short period.
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}
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}
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if (!args.detail.prelaunchActivated) {
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// TODO: If prelaunchActivated were true, it would mean the app was prelaunched in the background as an optimization.
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// In that case it would be suspended shortly thereafter.
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// Any long-running operations (like expensive network or disk I/O) or changes to user state which occur at launch
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// should be done here (to avoid doing them in the prelaunch case).
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// Alternatively, this work can be done in a resume or visibilitychanged handler.
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}
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if (isFirstActivation) {
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// TODO: The app was activated and had not been running. Do general startup initialization here.
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Debug.writeln("app.onactivated isFirstActivation");
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lime.embed ("::APP_FILE::", "content", ::WIN_WIDTH::, ::WIN_HEIGHT::);
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document.addEventListener("visibilitychange", onVisibilityChanged);
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args.setPromise(WinJS.UI.processAll());
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}
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isFirstActivation = false;
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};
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function onVisibilityChanged(args) {
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if (!document.hidden) {
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// TODO: The app just became visible. This may be a good time to refresh the view.
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}
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}
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app.oncheckpoint = function (args) {
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// TODO: This application is about to be suspended. Save any state that needs to persist across suspensions here.
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// You might use the WinJS.Application.sessionState object, which is automatically saved and restored across suspension.
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// If you need to complete an asynchronous operation before your application is suspended, call args.setPromise().
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};
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app.start();
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}
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})();
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@@ -32,8 +32,8 @@
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StartPage="index.html">
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<uap:VisualElements
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DisplayName="HelloJS"
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Description="HelloJS"
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DisplayName="::APP_TITLE::"
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Description="::APP_TITLE::"
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BackgroundColor="transparent"
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Square150x150Logo="images\Square150x150Logo.png"
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Square44x44Logo="images\Square44x44Logo.png">
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@@ -61,6 +61,7 @@
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<SubType>Designer</SubType>
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</AppxManifest>
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<Content Include="index.html" />
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<Content Include="*.js" />
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<Content Include="images\**\*.*" />
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<Content Include="js\**\*.*" />
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<Content Include="fonts\**\*.*" />
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