Adding new dll with openal build in for mac. Shielding extensions atm.
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@@ -5,7 +5,7 @@ import lime.utils.Libs;
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class Ext {
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public static function drawBuffers( n:Int, buffers:Int ){
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#if !android
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#if luxe_gl_extensions
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return nme_gl_ext_draw_buffers( n, buffers );
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#end
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}
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@@ -55,7 +55,7 @@ class Ext {
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public static inline var MAX_COLOR_ATTACHMENTS = 0x8CDF;
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public static inline var MAX_DRAW_BUFFERS = 0x8824;
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#if !android
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#if luxe_gl_extensions
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private static var nme_gl_ext_draw_buffers = load("nme_gl_ext_draw_buffers", 2);
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#end
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