Cleanup
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@@ -128,17 +128,17 @@ namespace lime {
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if (shaders && HasShaderSupport ()) {
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if (shaders && HasShaderSupport ()) {
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#ifdef TIZEN
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//#ifdef TIZEN
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AppLog ("Using OGL2\n");
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//AppLog ("Using OGL2\n");
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#endif
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//#endif
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//printf("Using OGL2\n");
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//printf("Using OGL2\n");
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ctx = new OpenGL2Context ((WinDC)inWindow, (GLCtx)inGLCtx);
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ctx = new OpenGL2Context ((WinDC)inWindow, (GLCtx)inGLCtx);
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} else {
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} else {
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#ifdef TIZEN
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//#ifdef TIZEN
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AppLog ("Using OGL2\n");
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//AppLog ("Using OGL2\n");
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#endif
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//#endif
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//printf("Using OGL1\n");
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//printf("Using OGL1\n");
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ctx = new OpenGLContext ((WinDC)inWindow, (GLCtx)inGLCtx);
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ctx = new OpenGLContext ((WinDC)inWindow, (GLCtx)inGLCtx);
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