Merge pull request #36 from kasoki/master
fix samples (thanks @kasoki, I had missed these when searching for the location)
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@@ -7,7 +7,7 @@ import lime.gl.GLBuffer;
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import lime.gl.GLProgram;
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import lime.gl.GLShader;
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import lime.gl.GLUniformLocation;
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import lime.geometry.Matrix3D;
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import lime.utils.Matrix3D;
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import lime.utils.Float32Array;
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import lime.utils.Assets;
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import lime.Lime;
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@@ -196,4 +196,4 @@ class Main {
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}
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}
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}
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@@ -8,7 +8,7 @@ import lime.gl.GL;
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import lime.gl.GLBuffer;
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import lime.gl.GLProgram;
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import lime.gl.GLTexture;
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import lime.geometry.Matrix3D;
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import lime.utils.Matrix3D;
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import lime.utils.Assets;
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import lime.utils.Float32Array;
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import lime.utils.UInt8Array;
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@@ -212,4 +212,4 @@ class Main {
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}
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}
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}
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