Prevent double dispatch of preload complete log message
This commit is contained in:
@@ -50,6 +50,7 @@ class Preloader #if flash extends Sprite #end {
|
|||||||
private var libraryNames:Array<String>;
|
private var libraryNames:Array<String>;
|
||||||
private var loadedLibraries:Int;
|
private var loadedLibraries:Int;
|
||||||
private var loadedStage:Bool;
|
private var loadedStage:Bool;
|
||||||
|
private var preloadComplete:Bool;
|
||||||
private var preloadStarted:Bool;
|
private var preloadStarted:Bool;
|
||||||
private var simulateProgress:Bool;
|
private var simulateProgress:Bool;
|
||||||
|
|
||||||
@@ -341,7 +342,13 @@ class Preloader #if flash extends Sprite #end {
|
|||||||
|
|
||||||
if (!simulateProgress && #if flash loadedStage && #end loadedLibraries == (libraries.length + libraryNames.length)) {
|
if (!simulateProgress && #if flash loadedStage && #end loadedLibraries == (libraries.length + libraryNames.length)) {
|
||||||
|
|
||||||
Log.verbose ("Preload complete");
|
if (!preloadComplete) {
|
||||||
|
|
||||||
|
preloadComplete = true;
|
||||||
|
|
||||||
|
Log.verbose ("Preload complete");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
start ();
|
start ();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user