Compile fix
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@@ -458,9 +458,10 @@ class ImageDataUtil {
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// TODO: optimize when rect is the same as the buffer size
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var data = image.buffer.data;
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var offset = Math.round (4 * buffer.width * (rect.y + image.offsetX) + (rect.x + image.offsetY) * 4);
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var offset = Math.round (4 * image.buffer.width * (rect.y + image.offsetX) + (rect.x + image.offsetY) * 4);
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var pos = offset;
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var boundR = Math.round (4 * (rect.x + rect.width + image.offsetX));
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var width = image.buffer.width;
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for (i in 0...len) {
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