Remove testing code
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@@ -57,7 +57,6 @@ class Image {
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__canvas.width = width;
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__canvas.height = height;
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__context.drawImage (data, 0, 0);
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Browser.document.body.appendChild (__canvas);
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var pixels = __context.getImageData (0, 0, width, height);
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__bytes = new UInt8Array (pixels.data);
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@@ -92,4 +91,4 @@ typedef ImageData = js.html.Image;
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typedef ImageData = flash.display.BitmapData;
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#else
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typedef ImageData = UInt8Array;
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#end
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#end
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