add SDL_sound decoder backend (SDLSound.cpp/.h)
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26
project/include/media/SDLSound.h
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26
project/include/media/SDLSound.h
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#ifndef LIME_MEDIA_DECODERS_SDL_SOUND_H
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#define LIME_MEDIA_DECODERS_SDL_SOUND_H
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#include <media/AudioBuffer.h>
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#include <utils/Resource.h>
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namespace lime {
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class SDLSound {
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public:
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static bool Decode (Resource *resource, AudioBuffer *audioBuffer);
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};
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}
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#endif
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