Files
lime/project/include/media/SDLSound.h
2025-11-13 15:31:03 -05:00

26 lines
281 B
C++

#ifndef LIME_MEDIA_DECODERS_SDL_SOUND_H
#define LIME_MEDIA_DECODERS_SDL_SOUND_H
#include <media/AudioBuffer.h>
#include <utils/Resource.h>
namespace lime {
class SDLSound {
public:
static bool Decode (Resource *resource, AudioBuffer *audioBuffer);
};
}
#endif