Update doc file list

This commit is contained in:
Joshua Granick
2015-12-08 09:56:55 -08:00
parent fcdd601cac
commit 3efa642d43

View File

@@ -4,9 +4,11 @@ package;
import lime.app.Application;
import lime.app.Config;
import lime.app.Event;
import lime.app.Future;
import lime.app.IModule;
import lime.app.Module;
import lime.app.Preloader;
import lime.app.Promise;
import lime.audio.openal.AL;
import lime.audio.openal.ALC;
import lime.audio.openal.ALContext;
@@ -90,6 +92,7 @@ import lime.net.oauth.OAuthRequest;
import lime.net.oauth.OAuthSignatureMethod;
import lime.net.oauth.OAuthToken;
import lime.net.oauth.OAuthVersion;
import lime.net.HTTPRequest;
//import lime.net.NetConnection;
//import lime.net.NetConnectionManager;
import lime.net.URIParser;
@@ -118,11 +121,15 @@ import lime.project.SplashScreen;
import lime.project.WindowData;
#end
import lime.system.BackgroundWorker;
import lime.system.CFFI;
import lime.system.CFFIPointer;
import lime.system.Clipboard;
import lime.system.Display;
import lime.system.DisplayMode;
import lime.system.Endian;
import lime.system.JNI;
import lime.system.Sensor;
import lime.system.SensorType;
import lime.system.System;
import lime.system.ThreadPool;
import lime.text.Font;
@@ -176,9 +183,13 @@ import lime.tools.platforms.TVOSPlatform;
import lime.tools.platforms.WebOSPlatform;
import lime.tools.platforms.WindowsPlatform;
#end
import lime.ui.FileDialog;
import lime.ui.FileDialogType;
import lime.ui.Gamepad;
import lime.ui.GamepadAxis;
import lime.ui.GamepadButton;
import lime.ui.Joystick;
import lime.ui.JoystickHatPosition;
import lime.ui.KeyCode;
import lime.ui.KeyModifier;
import lime.ui.Mouse;
@@ -187,13 +198,11 @@ import lime.ui.Touch;
import lime.ui.Window;
import lime.utils.ArrayBuffer;
import lime.utils.ArrayBufferView;
import lime.utils.ByteArray;
import lime.utils.Bytes;
import lime.utils.DataView;
import lime.utils.Float32Array;
import lime.utils.Float64Array;
import lime.utils.GLUtils;
import lime.utils.IDataInput;
import lime.utils.IMemoryRange;
import lime.utils.Int16Array;
import lime.utils.Int32Array;
import lime.utils.Int8Array;