Merge pull request #1436 from Beeblerox/failIfMajorPerformanceCaveat
Add failIfMajorPerformanceCaveat setting
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@@ -287,7 +287,7 @@ class HTML5Window
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premultipliedAlpha: true,
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stencil: Reflect.hasField(contextAttributes, "stencil") ? contextAttributes.stencil : false,
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preserveDrawingBuffer: false,
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failIfMajorPerformanceCaveat: true
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failIfMajorPerformanceCaveat: Reflect.hasField(contextAttributes, "failIfMajorPerformanceCaveat") ? contextAttributes.failIfMajorPerformanceCaveat : false,
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};
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var glContextType = ["webgl", "experimental-webgl"];
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@@ -48,4 +48,10 @@ typedef RenderContextAttributes =
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Whether vertical-sync (VSync) is enabled
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**/
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@:optional var vsync:Bool;
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/**
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Boolean that indicates if a context will be created
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if the system performance is low or if no hardware GPU is available
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**/
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@:optional var failIfMajorPerformanceCaveat:Bool;
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}
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@@ -509,6 +509,8 @@ class System
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attributes.x = Std.parseInt(argValue);
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case "y":
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attributes.y = Std.parseInt(argValue);
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case "failIfMajorPerformanceCaveat":
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attributes.context.failIfMajorPerformanceCaveat = __parseBool(argValue);
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default:
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}
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}
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@@ -171,6 +171,7 @@ class HXProject extends Script
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depthBuffer: true,
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stencilBuffer: true,
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colorDepth: 32,
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failIfMajorPerformanceCaveat: false,
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maximized: false,
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minimized: false,
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hidden: false,
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@@ -23,6 +23,7 @@ typedef WindowData =
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@:optional var requireShaders:Bool;
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@:optional var depthBuffer:Bool;
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@:optional var stencilBuffer:Bool;
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@:optional var failIfMajorPerformanceCaveat:Bool;
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@:optional var title:String;
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#if (js && html5)
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@:optional var element:js.html.Element;
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@@ -60,6 +60,7 @@ import ::APP_MAIN::;
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depth: ::depthBuffer::,
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hardware: ::hardware::,
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stencil: ::stencilBuffer::,
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failIfMajorPerformanceCaveat: ::failIfMajorPerformanceCaveat::,
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type: null,
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vsync: ::vsync::
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};
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