fix getShaderInfoLog null result check on HashLink target

This commit is contained in:
Giuppe
2021-04-16 03:54:28 +02:00
parent f110d52e5a
commit 34d997d316

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@@ -2040,7 +2040,7 @@ class NativeOpenGLRenderContext
#if (lime_cffi && (lime_opengl || lime_opengles) && !macro)
var result = NativeCFFI.lime_gl_get_shader_info_log(__getObjectID(shader));
#if hl
var result = @:privateAccess String.fromUTF8(result);
var result = (result != null) ? @:privateAccess String.fromUTF8(result) : null;
#end
return result;
#else