fix getShaderInfoLog null result check on HashLink target
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@@ -2040,7 +2040,7 @@ class NativeOpenGLRenderContext
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#if (lime_cffi && (lime_opengl || lime_opengles) && !macro)
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var result = NativeCFFI.lime_gl_get_shader_info_log(__getObjectID(shader));
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#if hl
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var result = @:privateAccess String.fromUTF8(result);
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var result = (result != null) ? @:privateAccess String.fromUTF8(result) : null;
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#end
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return result;
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#else
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