Attempt to resolve Windows-specific errors.

alfstream.cpp doesn't look like a Windows-specific file, so I'd rather
compile it everywhere until proven Windows-specific. Even though Mac and
Linux have been doing ok without it so far.
This commit is contained in:
Joseph Cloutier
2022-05-16 18:55:33 -04:00
parent c72af76ca4
commit 2e645678a0
3 changed files with 4 additions and 0 deletions

View File

@@ -58,6 +58,7 @@
<file name="${NATIVE_TOOLKIT_PATH}/openal/alc/voice.cpp"/>
<file name="${NATIVE_TOOLKIT_PATH}/openal/common/alcomplex.cpp"/>
<file name="${NATIVE_TOOLKIT_PATH}/openal/common/alexcpt.cpp" />
<file name="${NATIVE_TOOLKIT_PATH}/openal/common/alfstream.cpp" />
<file name="${NATIVE_TOOLKIT_PATH}/openal/common/almalloc.cpp" />
<file name="${NATIVE_TOOLKIT_PATH}/openal/common/alstring.cpp" />
<file name="${NATIVE_TOOLKIT_PATH}/openal/common/dynload.cpp" />

View File

@@ -26,7 +26,9 @@
#define SIZEOF_SIZE_T 8
/* Define if your compiler has __builtin_ctzl() and sizeof(unsigned long) == sizeof(size_t). */
#ifndef HX_WINDOWS
#define HAVE_BUILTIN_CTZL
#endif
/* Define to 1 if you have the <intrin.h> header file. */
/* #undef HAVE_INTRIN_H */

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@@ -425,6 +425,7 @@
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/thread/generic/SDL_syscond.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/audio/directsound/SDL_directsound.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/audio/wasapi/SDL_wasapi.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/audio/winmm/SDL_winmm.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/core/windows/SDL_windows.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/core/windows/SDL_xinput.c" />