Make final simulated progress event cleaner
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@@ -84,6 +84,7 @@ class Preloader #if flash extends Sprite #end {
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timer.run = function () {
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currentTime = System.getTimer () - startTime;
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if (currentTime > preloadTime) currentTime = preloadTime;
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onProgress.dispatch (currentTime, preloadTime);
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if (currentTime >= preloadTime) {
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