iPhone simulator fix

This commit is contained in:
Joshua Granick
2018-01-25 22:57:19 -08:00
parent 60c575ad90
commit 18ba87fe25
2 changed files with 2 additions and 2 deletions

View File

@@ -69,7 +69,7 @@ namespace lime {
valid = true;
#endif
#ifdef IPHONEOS
#ifdef IPHONE
glGetIntegerv (GL_FRAMEBUFFER_BINDING_OES, &OpenGLBindings::defaultFramebuffer);
#endif

View File

@@ -200,7 +200,7 @@ namespace lime {
return new std::wstring (L"/Library/Fonts");
#elif defined (IPHONEOS)
#elif defined (IPHONE)
return new std::wstring (L"/System/Library/Fonts");