iPhone simulator fix
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@@ -69,7 +69,7 @@ namespace lime {
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valid = true;
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#endif
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#ifdef IPHONEOS
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#ifdef IPHONE
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glGetIntegerv (GL_FRAMEBUFFER_BINDING_OES, &OpenGLBindings::defaultFramebuffer);
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#endif
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@@ -200,7 +200,7 @@ namespace lime {
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return new std::wstring (L"/Library/Fonts");
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#elif defined (IPHONEOS)
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#elif defined (IPHONE)
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return new std::wstring (L"/System/Library/Fonts");
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