From 18ba87fe2570f74d17b321f94019d9b03923ffef Mon Sep 17 00:00:00 2001 From: Joshua Granick Date: Thu, 25 Jan 2018 22:57:19 -0800 Subject: [PATCH] iPhone simulator fix --- project/src/backend/sdl/SDLRenderer.cpp | 2 +- project/src/backend/sdl/SDLSystem.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/project/src/backend/sdl/SDLRenderer.cpp b/project/src/backend/sdl/SDLRenderer.cpp index df1a3ff3e..ec5fcd14c 100644 --- a/project/src/backend/sdl/SDLRenderer.cpp +++ b/project/src/backend/sdl/SDLRenderer.cpp @@ -69,7 +69,7 @@ namespace lime { valid = true; #endif - #ifdef IPHONEOS + #ifdef IPHONE glGetIntegerv (GL_FRAMEBUFFER_BINDING_OES, &OpenGLBindings::defaultFramebuffer); #endif diff --git a/project/src/backend/sdl/SDLSystem.cpp b/project/src/backend/sdl/SDLSystem.cpp index 4050b6271..e668bba19 100644 --- a/project/src/backend/sdl/SDLSystem.cpp +++ b/project/src/backend/sdl/SDLSystem.cpp @@ -200,7 +200,7 @@ namespace lime { return new std::wstring (L"/Library/Fonts"); - #elif defined (IPHONEOS) + #elif defined (IPHONE) return new std::wstring (L"/System/Library/Fonts");